QuakeGX: Difference between revisions
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{{Infobox homebrewapp | |||
| title = Quake | |||
| image = [[Image:QuakeWii.png]] | |||
| desc = Quake port for the Wii | |||
| type = Port/Game | |||
| author = Eluan | |||
| download = [http://quake-gamecube.googlecode.com/files/QuakeGX_0.01.zip Google Code] | |||
| source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code] | |||
| peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}} | |||
}} | |||
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay. | |||
== Instructions == | |||
* Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake). | |||
* [http://quake-gamecube.googlecode.com/files/Quake_shareware.zip Download] and extract the shareware version of Quake. | |||
* Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card. | |||
* Make sure filenames are all uppercase. | |||
* Launch Quake.dol using your method of choice. | |||
== Release Notes - GX 0.01 == | |||
* Hardware graphics acceleration fully functional to glquake original specs. | |||
* A flaw is that you have to disconnect and reconnect the nunchuk when the game loads | |||
* If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed. | |||
* Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game. |
Revision as of 18:11, 2 July 2008
Quake | |
![]() | |
General | |
---|---|
Author(s) | Eluan |
Type | Port/Game |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() |
This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
Instructions
- Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake).
- Download and extract the shareware version of Quake.
- Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card.
- Make sure filenames are all uppercase.
- Launch Quake.dol using your method of choice.
Release Notes - GX 0.01
- Hardware graphics acceleration fully functional to glquake original specs.
- A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
- If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
- Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.