Talk:IOS/QA: Difference between revisions
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New page: I'm curious. How does starlet handle Wii mode and gamecube mode? Also, are there other modes, such as a difference in access rights between the wii menu, and a running game? The reason ... |
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The reason why I bring it up, is because I'm curious what kind of barriers Nintendo has put up to flashing firmware from within a game. (I understand that a flaw has been found in the code dubbed 'BOOT1' which could provide a hole in the chain of trust and open the door for custom firmware which doesn't bother doing security checks. But, can the NAND even be accessed from wii game mode?) | The reason why I bring it up, is because I'm curious what kind of barriers Nintendo has put up to flashing firmware from within a game. (I understand that a flaw has been found in the code dubbed 'BOOT1' which could provide a hole in the chain of trust and open the door for custom firmware which doesn't bother doing security checks. But, can the NAND even be accessed from wii game mode?) | ||
*Some games do firmware updates. [[User:142.59.172.116|142.59.172.116]] 01:58, 13 February 2008 (PST) | |||
Revision as of 10:58, 13 February 2008
I'm curious. How does starlet handle Wii mode and gamecube mode? Also, are there other modes, such as a difference in access rights between the wii menu, and a running game?
The reason why I bring it up, is because I'm curious what kind of barriers Nintendo has put up to flashing firmware from within a game. (I understand that a flaw has been found in the code dubbed 'BOOT1' which could provide a hole in the chain of trust and open the door for custom firmware which doesn't bother doing security checks. But, can the NAND even be accessed from wii game mode?)
- Some games do firmware updates. 142.59.172.116 01:58, 13 February 2008 (PST)