Talk:The HOMEbrew Menu Standard Library: Difference between revisions
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Not entirely sure what you mean by that. If you're asking for the design layout, its one button (logo) at the top of the screen. (Clicking on it will close the menu) 4 buttons in the center (reset, shutdown, return to system menu, return to loader). 5 images at the bottom that indicate which wiimotes are synced and if the balance board is synced.--[[User:Arikado|Arikado]] | Not entirely sure what you mean by that. If you're asking for the design layout, its one button (logo) at the top of the screen. (Clicking on it will close the menu) 4 buttons in the center (reset, shutdown, return to system menu, return to loader). 5 images at the bottom that indicate which wiimotes are synced and if the balance board is synced.--[[User:Arikado|Arikado]] | ||
I think what hes asking is if it will have blocks that wont let you return to the home menu at certain times like the real Wii Home button menu. EX: when loading a channel and it has not finished, you cant exit out by using the home button.:) --[[User:ChuckBartowski|ChuckBartowski]] | |||
== Complaints == | == Complaints == | ||
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:No hyphen in homebrew, please. --[[User:Pinecone|Pinecone]] 17:13, 17 March 2009 (UTC) | :No hyphen in homebrew, please. --[[User:Pinecone|Pinecone]] 17:13, 17 March 2009 (UTC) | ||
::If it is in popular demand, it will be done. If not, even someone with the most basic of image editing skills could easily change it to their liking. To clarify on how compilation is done, the images are compiled with the app (place them in your projects data folder), not with the library (for flexibility).--[[User:Arikado|Arikado]] 17:58, 17 March 2009 (UTC) | ::If it is in popular demand, it will be done. If not, even someone with the most basic of image editing skills could easily change it to their liking. To clarify on how compilation is done, the images are compiled with the app (place them in your projects data folder), not with the library (for flexibility).--[[User:Arikado|Arikado]] 17:58, 17 March 2009 (UTC) | ||
Tried the demo and it looks awesome. One buggy thing is the wiimote vibration. When you have two wiimotes conected and you go over the buttons with both (Restart, return to loader etc.)the first wiimote starts to freak out and vibrate for a few seconds depending on how long you hold the second wiimote upon a button, while the second doesnt vibrate at all. Sometimes it last 10 seconds or longer of vibration.--[[User:ChuckBartowski|ChuckBartowski]] |
Revision as of 20:44, 17 March 2009
Will this also have pointless no homemenu blocks?--henke37 16:41, 9 March 2009 (UTC)
Not entirely sure what you mean by that. If you're asking for the design layout, its one button (logo) at the top of the screen. (Clicking on it will close the menu) 4 buttons in the center (reset, shutdown, return to system menu, return to loader). 5 images at the bottom that indicate which wiimotes are synced and if the balance board is synced.--Arikado
I think what hes asking is if it will have blocks that wont let you return to the home menu at certain times like the real Wii Home button menu. EX: when loading a channel and it has not finished, you cant exit out by using the home button.:) --ChuckBartowski
Complaints
An application demonstrating the library has just been released. If you have any complaints or problems, you would do me a huge favor if you would please voice them now before the actual library is released.--Arikado 15:04, 17 March 2009 (UTC)
- No hyphen in homebrew, please. --Pinecone 17:13, 17 March 2009 (UTC)
- If it is in popular demand, it will be done. If not, even someone with the most basic of image editing skills could easily change it to their liking. To clarify on how compilation is done, the images are compiled with the app (place them in your projects data folder), not with the library (for flexibility).--Arikado 17:58, 17 March 2009 (UTC)
Tried the demo and it looks awesome. One buggy thing is the wiimote vibration. When you have two wiimotes conected and you go over the buttons with both (Restart, return to loader etc.)the first wiimote starts to freak out and vibrate for a few seconds depending on how long you hold the second wiimote upon a button, while the second doesnt vibrate at all. Sometimes it last 10 seconds or longer of vibration.--ChuckBartowski