AtaWii: Difference between revisions
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-- NoNameNo -- proudly presents AtaWii Beta 1.0 | -- NoNameNo -- proudly presents AtaWii Beta 1.0 | ||
Q: What is AtaWii | Q: What is AtaWii? | ||
A: An atari | A: An atari ST emulator for Wii (port of the lame emulator, castaway) | ||
Q: Can | Q: Can I use my msa/st disk image? | ||
A: No, | A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) | ||
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / | INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / | ||
and recompile to get your favorite game running. (remap paddle key to your need too) | and recompile to get your favorite game running. (remap paddle key to your need too) | ||
Q: What is this disk image ? | Q: What is this disk image? | ||
A: The disk image | A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS. | ||
Q: How can | Q: How can I use it? | ||
A: | A: I am a very lazy guy, so I didn't even code a keyboard facility, but | ||
I hardcoded some keys you can use with your paddle : | |||
up arrow : UP | up arrow : UP | ||
Line 28: | Line 28: | ||
Return to Geckoloader : START | Return to Geckoloader : START | ||
Q: Why can't | Q: Why can't I listen to the marvelous soundchip? | ||
A: Because this Castaway | A: Because this Castaway doesn't have sound emulation :( | ||
Q: Why | Q: Why do so many of the intros in the compilation not work? | ||
A: | A: Infact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either. | ||
Q: When is planned | Q: When is the final verison planned? | ||
A: I don't think | A: I don't think I will continue to work on it, but if someone else wants to, the sources are included. | ||
Thanks and Greetings to : | Thanks and Greetings to : |
Revision as of 23:08, 9 March 2008
-- NoNameNo -- proudly presents AtaWii Beta 1.0
Q: What is AtaWii? A: An atari ST emulator for Wii (port of the lame emulator, castaway)
Q: Can I use my msa/st disk image? A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap paddle key to your need too)
Q: What is this disk image? A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
Q: How can I use it? A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :
up arrow : UP down arrow : DOWN F1 : B F2 : A F3 : Y F4 : X SpaceBar : L Trigger (use it at the woody wood pecker screen)
Bonus: Reset the ATARI : R Trigger Return to Geckoloader : START
Q: Why can't I listen to the marvelous soundchip? A: Because this Castaway doesn't have sound emulation :(
Q: Why do so many of the intros in the compilation not work? A: Infact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
Q: When is the final verison planned? A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.
Thanks and Greetings to : - Team Twizzer for all the great wii stuff - CastAway coder - Nuke for the GREAT usb gecko !! - Dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing") - And all others .....
Download : AtaWii-beta-1.tgz