Difference between revisions of "AtaWii"

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=NoNameNo -- proudly presents AtaWii Beta 1.0=
 
=NoNameNo -- proudly presents AtaWii Beta 1.0=
 +
An Atari ST emulator for Wii (port of the lame emulator, castaway)
 +
*Author: NoNameNo
  
==Q: What is AtaWii?==
+
===Q: Can I use my msa/st disk image?===
A: An atari ST emulator for Wii (port of the lame emulator, castaway)
 
 
 
==Q: Can I use my msa/st disk image?==
 
 
A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C)
 
A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C)
 
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap the paddle keys to your needs, too)  
 
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap the paddle keys to your needs, too)  
  
==Q: What is the disk image?==
+
===Q: What is the disk image?===
 
A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
 
A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
  
==Q: How can I use it?==
+
===Q: How can I use it?===
 
A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :
 
A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :
  
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           Return to Geckoloader : START
 
           Return to Geckoloader : START
  
==Q: Why can't I listen to the marvelous soundchip?==
+
===Q: Why can't I listen to the marvelous soundchip?===
 
A: Because this Castaway doesn't have sound emulation :(
 
A: Because this Castaway doesn't have sound emulation :(
  
==Q: Why do so many of the intros in the compilation not work?==
+
===Q: Why do so many of the intros in the compilation not work?===
 
A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
 
A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
  
==Q: When is the final verison planned?==
+
===Q: When is the final verison planned?===
 
A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.  
 
A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.  
  
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==Download==
 
==Download==
Download : [[media:AtaWii-beta-1.tgz|AtaWii-beta-1.tgz]]
+
Download : [[media:AtaWii-beta-1.tgz|AtaWii-beta-1.tgz]] (version beta 1)

Revision as of 18:49, 10 March 2008

NoNameNo -- proudly presents AtaWii Beta 1.0

An Atari ST emulator for Wii (port of the lame emulator, castaway)

  • Author: NoNameNo

Q: Can I use my msa/st disk image?

A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap the paddle keys to your needs, too)

Q: What is the disk image?

A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.

Q: How can I use it?

A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :

                       up arrow : UP
                     down arrow : DOWN
                             F1 : B
                             F2 : A
                             F3 : Y
                             F4 : X
                       SpaceBar : L Trigger  (use it at the woody wood pecker screen)
  Bonus:
                Reset the ATARI : R Trigger
          Return to Geckoloader : START

Q: Why can't I listen to the marvelous soundchip?

A: Because this Castaway doesn't have sound emulation :(

Q: Why do so many of the intros in the compilation not work?

A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.

Q: When is the final verison planned?

A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.

Acknowledge

Thanks and Greetings to : - Team Twizzer for all the great wii stuff - CastAway coder - Nuke for the GREAT usb gecko !! - dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing") - And all others .....

Download

Download : AtaWii-beta-1.tgz (version beta 1)