AtaWii: Difference between revisions
<dhewg> change my name on that page to lowercase, its kinda lame if i do that myself :p |
WiibrewBot (talk | contribs) m Robot: Cosmetic changes |
||
(25 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox homebrew | |||
| image = [[File:Icon_Atawii.png]] | |||
| title = AtaWii | |||
| type = computer emulator | |||
| author = NoNameNo | |||
| download = Media:AtaWii-beta-1.tgz | |||
| peripherals = {{GCNController}} | |||
| hbb = yes | |||
}} | |||
An Atari ST emulator for Wii (port of the lame emulator, castaway) | |||
== FAQ == | |||
=== Q: How do you install? === | |||
A: | |||
=== Q: Can I use my msa/st disk image? === | |||
A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) | |||
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap the paddle keys to your needs, too) | |||
=== Q: What is the disk image? === | |||
A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS. | |||
=== Q: How can I use it? === | |||
A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle : | |||
{| class="wikitable" | |||
|- | |||
! {{GCNController}} !! Action | |||
|- | |||
| {{GCDPadUp}} || Up Arrow | |||
|- | |||
| {{GCDPadDown}} || Down Arrow | |||
|- | |||
| {{GCBButton}} || F1 | |||
|- | |||
| {{GCAButton}} || F2 | |||
|- | |||
| {{GCYButton}} || F3 | |||
|- | |||
| {{GCXButton}} || F4 | |||
|- | |||
| {{GCLTrigger}} || Space* | |||
|- | |||
| {{GCRTrigger}} || Reset Atari | |||
|- | |||
| {{GCStartButton}} || Return to Loader | |||
|} | |||
<nowiki>*</nowiki> - Needed at Woody Wood Pecker screen! | |||
=== Q: Why can't I listen to the marvelous soundchip? === | |||
A: Because this Castaway doesn't have sound emulation :( | |||
=== Q: Why do so many of the intros in the compilation not work? === | |||
A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either. | |||
=== Q: When is the final version planned? === | |||
A: I don't think I will continue to work on it, but if someone else wants to, the sources are included. | |||
== Acknowledge == | |||
Thanks and Greetings to : | |||
* Team Twizzer for all the great wii stuff | |||
* CastAway coder | |||
* Nuke for the GREAT usb gecko !! | |||
* dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing") | |||
* And all others ..... | |||
== Download == | |||
Download : [[Media:AtaWii-beta-1.tgz|AtaWii-beta-1.tgz]] (version beta 1) |
Latest revision as of 18:02, 10 August 2009
AtaWii | |
![]() | |
General | |
---|---|
Author(s) | NoNameNo |
Type | Computer emulator |
Links | |
Download | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() |
An Atari ST emulator for Wii (port of the lame emulator, castaway)
FAQ
Q: How do you install?
A:
Q: Can I use my msa/st disk image?
A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap the paddle keys to your needs, too)
Q: What is the disk image?
A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
Q: How can I use it?
A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :
![]() |
Action |
---|---|
![]() |
Up Arrow |
![]() |
Down Arrow |
![]() |
F1 |
![]() |
F2 |
![]() |
F3 |
![]() |
F4 |
![]() |
Space* |
![]() |
Reset Atari |
![]() |
Return to Loader |
* - Needed at Woody Wood Pecker screen!
Q: Why can't I listen to the marvelous soundchip?
A: Because this Castaway doesn't have sound emulation :(
Q: Why do so many of the intros in the compilation not work?
A: In fact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
Q: When is the final version planned?
A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.
Acknowledge
Thanks and Greetings to :
- Team Twizzer for all the great wii stuff
- CastAway coder
- Nuke for the GREAT usb gecko !!
- dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing")
- And all others .....
Download
Download : AtaWii-beta-1.tgz (version beta 1)