Difference between revisions of "AtaWii"
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-- NoNameNo -- proudly presents AtaWii Beta 1.0 | -- NoNameNo -- proudly presents AtaWii Beta 1.0 | ||
− | Q: What is AtaWii | + | Q: What is AtaWii? |
− | A: An atari | + | A: An atari ST emulator for Wii (port of the lame emulator, castaway) |
− | Q: Can | + | Q: Can I use my msa/st disk image? |
− | A: No, | + | A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) |
INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / | INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / | ||
and recompile to get your favorite game running. (remap paddle key to your need too) | and recompile to get your favorite game running. (remap paddle key to your need too) | ||
− | Q: What is this disk image ? | + | Q: What is this disk image? |
− | A: The disk image | + | A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS. |
− | Q: How can | + | Q: How can I use it? |
− | A: | + | A: I am a very lazy guy, so I didn't even code a keyboard facility, but |
− | + | I hardcoded some keys you can use with your paddle : | |
up arrow : UP | up arrow : UP | ||
Line 28: | Line 28: | ||
Return to Geckoloader : START | Return to Geckoloader : START | ||
− | Q: Why can't | + | Q: Why can't I listen to the marvelous soundchip? |
− | A: Because this Castaway | + | A: Because this Castaway doesn't have sound emulation :( |
− | Q: Why | + | Q: Why do so many of the intros in the compilation not work? |
− | A: | + | A: Infact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either. |
− | Q: When is planned | + | Q: When is the final verison planned? |
− | A: I don't think | + | A: I don't think I will continue to work on it, but if someone else wants to, the sources are included. |
Thanks and Greetings to : | Thanks and Greetings to : |
Revision as of 22:08, 9 March 2008
-- NoNameNo -- proudly presents AtaWii Beta 1.0
Q: What is AtaWii? A: An atari ST emulator for Wii (port of the lame emulator, castaway)
Q: Can I use my msa/st disk image? A: No, I was too lazy to code a sdgecko/DVD menu selector, so I hardcoded a disk image (BUGGY.C) INFO: you can just use raw2c with any disk image (.st format) and update the hardcoded one / and recompile to get your favorite game running. (remap paddle key to your need too)
Q: What is this disk image? A: The disk image I hardcoded is ST-MENU 5, an intro compilation disk from the famous OVERLANDERS.
Q: How can I use it? A: I am a very lazy guy, so I didn't even code a keyboard facility, but I hardcoded some keys you can use with your paddle :
up arrow : UP down arrow : DOWN F1 : B F2 : A F3 : Y F4 : X SpaceBar : L Trigger (use it at the woody wood pecker screen)
Bonus: Reset the ATARI : R Trigger Return to Geckoloader : START
Q: Why can't I listen to the marvelous soundchip? A: Because this Castaway doesn't have sound emulation :(
Q: Why do so many of the intros in the compilation not work? A: Infact, the basis of the emulator I ported is very lame, and the intros do not work on the pc version of the emulator either.
Q: When is the final verison planned? A: I don't think I will continue to work on it, but if someone else wants to, the sources are included.
Thanks and Greetings to : - Team Twizzer for all the great wii stuff - CastAway coder - Nuke for the GREAT usb gecko !! - Dhewg for this marvelous Geckoloader ( i've done this port in 5-6 hours with no more "SD djing") - And all others .....
Download : AtaWii-beta-1.tgz