Difference between revisions of "Briicks"

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(intro in two lines + download + added gameplay section copied from [http://en.wikipedia.org/wiki/Lumines] which is also GNU FDL. Credits go to [http://en.wikipedia.org/w/index.php])
m (Reverted edits by Xadmin (talk) to last revision by Crayon)
 
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{{Infobox homebrewapp
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{{Infobox homebrew
 
| title      = Briicks
 
| title      = Briicks
| image      = [[Image:Bg4545BriicksIcon.png]]
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| image      = [[File:Bg4545BriicksIcon.png]]
| desc        = Lumines clone
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| type        = puzzle game
| type        = Game
 
 
| author      = Liki
 
| author      = Liki
| display    =
 
 
| version    = 0.1a
 
| version    = 0.1a
| download    = [[File:Briicks.zip]]
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| download    = Media:Briicks.zip
 
| source      =  
 
| source      =  
 
| peripherals = {{Wiimote1}}  
 
| peripherals = {{Wiimote1}}  
| hbc        = 1 <!-- Only if "Full" HBC Support (boot.elf/boot.dol,meta.xml, and icon.png) -->
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| hbb        = yes
| hbb        = 1
 
 
}}
 
}}
  
'''Briicks''' is a clone of the game [http://en.wikipedia.org/wiki/Lumines Lumines] and develped by Liki. The game is a puzzle game, somewhat similar to Tetris or Columns.
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'''Briicks''' is a clone of the game [http://en.wikipedia.org/wiki/Lumines Lumines] and developed by Liki. The game is a puzzle game, somewhat similar to Tetris or Columns.
  
==Gameplay==
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== Gameplay ==
''Lumines'' is a block-dropping game. A 2 x 2 square made of four smaller block pieces is dropped into the playing field. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
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''Briicks'' is a block-dropping game. A 2 x 2 square made of four smaller block pieces is dropped into the playing field. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline" sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.
  
 
<YouTube>EwoXylp0MzU</YouTube>
 
<YouTube>EwoXylp0MzU</YouTube>
  
==External link==
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== External link ==
 
*[http://nightshade.nl/~wii/phpBB3/viewtopic.php?f=6&t=640 Forum] dead link >:-(
 
*[http://nightshade.nl/~wii/phpBB3/viewtopic.php?f=6&t=640 Forum] dead link >:-(
  
 
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[[Category:Homebrew using GRRLib]]
[[category:Homebrew using GRRLib]]
 

Latest revision as of 10:05, 14 September 2011

Briicks
Bg4545BriicksIcon.png
General
Author(s)Liki
TypePuzzle game
Version0.1a
Links
Download
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg


Briicks is a clone of the game Lumines and developed by Liki. The game is a puzzle game, somewhat similar to Tetris or Columns.

Gameplay

Briicks is a block-dropping game. A 2 x 2 square made of four smaller block pieces is dropped into the playing field. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline" sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends.

External link