DevkitPPC/de: Difference between revisions
No edit summary |
m DevkitPro/de moved to DevkitPro/de on-wheels |
(No difference)
|
Revision as of 08:46, 19 January 2009
This article is in the process of translating from Englisch to Deutsch.
Please help translate this article if you can. |
devkitPPC | |
---|---|
![]() | |
Beschreibung: | Hombrew-Entwicklungswerkzeuge, basierend auf der GNU Compiler Collection und zusätzlichen Programmen und Bibliotheken. |
Kategorie: | Bibliotheken, Kompilierprogramme |
Lizenz: | GPL |
Herunterladen: | Sourceforge |
Quellcode: | devkitpro.org |
devkitPro ist eine Sammlung von Programmen für die Homebrew-Entwicklung für verschiedene Systeme, darunter Nintendo DS, Game Boy Advance und GamePark 32. (devkitARM); PlayStation Portable (devkitPSP); und GameCube und Wii (devkitPPC). Anleitungen für die Einrichtung gibt es für Windows, Mac OSX und Linux.
Zusätzliche Informationen und Möglichkeiten zum Herunterladen gibt es auf der offiziellen devkitPro-Webseite.
Inhalte
Die folgenden Programme werden mit devkitPro verteilt und werden für GameCube/Wii-Entwicklung benutzt:
devkitPPC
Das ist eine Portierung der GNU Compiler Collection (GCC) und beinhaltet einen C-Compiler (gcc) und einen C++-Compiler, sowie einen Debugger (gdb) und zusätzliche Werkzeuge für die "PowerPC-Gekko"-Architektur. Die C-Standardbibliotheken, die auf newlib basieren, werden ebenfalls mitgeliefert. Compilers and libraries are also included for the MN10200, the Matsushita (Panasonic) chip used in the Wii DVD controller.
For Windows users it comes with the MSYS environment, which is a minimal set of GNU tools such as a shell.
libogc
libogc is a collection of libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.
It includes the following low-level wii/gamecube specific sub-systems:
- ARAM
- AUDIO
- EXI - Support routines for the system bus which connects many internal devices to the CPU
- IRQ - Hardware Interrupts
- DSP
- DVD
- GX
- VIDEO
- Cache
- Memory Card
- Console
- Threads
- Messages
- Mutexes
- Semaphores
- Condition Variables
Information on many of these sub-systems can be found in YAGCD.
Additional libraries
libogc also incorporates the following libraries (which may be custom versions of external libraries):
- libdi - allows you to access the DVD drive
- libdb - routines to support remote debugging
- Wiiuse - an API for the wiimote (also available on Windows and Linux), which is encapsulated in libogc within the WPAD_ interface
- libfat - routines for accessing FAT file systems such as those on SD cards; also commonly used with libnds
- libmodplay - music module player library
- libmad - MPEG audio decoder library
- zlib - compression routines
- lwbt - lightweight bluetooth stack
- lwip - lightweight TCP/IP stack
- tinysmb - SMB implementation (protocol used by Windows file sharing)
Tools
The following tools are included as well:
- doltool - a tool for converting to and from .dol executable files and examining their contents
- gcdspsuite - an assembler for the gamecube DSP chip written by duddie.
- wiiload - a utility for uploading code to the wii written by Dhewg.
- gxtexconv - a utility for texture conversion written by Shagkur.