FCE Ultra GX/de
< FCE Ultra GX
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This is an old revision of this page, as edited by Mechaelvis (talk | contribs) at 19:48, 1 January 2009. It may differ significantly from the current revision. |
FCE Ultra GX/de | ||
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FCE Ultra menu | ||
Beschreibung: | NES emulator | |
Kategorie: | Emulation/Simulation | |
Version: | 2.0.8 | |
Herunterladen: | Google Code Downloads & | |
Quellcode: | Google Code | |
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Voll verwendbar mit dem Homebrew-Kanal | ||
Herunterladbar über den Homebrew-Browser |
Ein NES emulator für Wii. Es ist von den Quellcode FCEU für PC v0.98.12 gemacht.
Informationen
- Wiimote, Nunchuk, Classic, und Gamecube controller Unterstützung.
- iNES, FDS, VS, UNIF und NSF ROM Unterstützung.
- 1-4 spielere
- Custom controller Einstellungen
- SD, SDHC, USB, DVD, SMB, GC Memory Card, Zip und 7z Unterstützung.
- NES Compatibility Based on v0.98.12
- Laut Filtere
- Graphik Filteren (GX Chipset, Cheesy und 2x)
- NES Zapper Unterstützung.
Steuerung
Die Steuerung lässt sich nach belieben ändern und kann wären der Entwicklung noch mehrmals geändert werden!
Ins Menü
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Funktion |
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Menü navigieren |
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Menüpunkt wählen |
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Zurück zu vorhergehenden Menü |
"File selection"-menü
Ins Spiel
Die Steurung kann in das "Controller Configuration" menü geändern worden. Man kann der Zapper-Kron deaktivieren in das Controller Configuration" menu.
Changelog
2.0.8 - December 24, 2008
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code
- Resetting preferences now resets controls
- Overscan (cropping) setting now saved in preferences
- Rewritten RAM/state saving - old state saves are now invalid
- Minor bug fixes
2.0.7 - November 18, 2008
- Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
- Video code rewritten - now has original, unfiltered, filtered modes
- Zoom option
- 16:9 widescreen support
- Full widescreen support
- SDHC support
- SD/USB hot-swapping
- A/B rapid-fire
- Turbo option
- Video cropping (overscan hiding) option (thanks yxkalle!)
- Palette changing fixed
- Fixed audio 'popping' issue
- Wii - Added console/remote power button support
- Wii - Added reset button support (resets game)
- Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
- GameCube - Added DVD motor off option
2.0.6 - October 21, 2008
- Right audio channel corruption fixed (thanks cyberdog!)
- Low pass audio filter turned off (muffles audio)
- Changed to alternate audio filter
- PAL Timing corrected
- Cheesy/2X video filters fixed
- Qoob Pro modchip support for GameCube (thanks emukidid!)
2.0.5 - October 19, 2008
- Sound bug fixed - thanks eke-eke!
- High quality sound enabled, lowpass filter enabled
- Video threading enabled
- Fixed timing error (incorrect opcode)
2.0.4 - October 15, 2008
- Wii DVD fixed
- FDS BIOS loading works now
- FDS disk switching now consistently works with one button press
- FDS saving implemented
- 7z support
- Faster SD/USB (readahead cache enabled)
- VS coin now mapped to 1 button for VS zapper games
- Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L
2.0.3 - October 1, 2008
- Complete rewrite of loading code - FDS / UNIF / NSF support added!
- VS games work (coin insert submitted by pakitovic)
- Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
- 480p and DVD now available for GameCube
- Improved stability - less crashes!
2.0.2 - September 19, 2008
- Fixed network freeze-up problem
- Zapper now mapped to A and B
- Fixed auto-save feature
- Performance slowdowns on Gamecube should be fixed
- Will now attempt to load old save states with CRC filename
2.0.1 - September 6, 2008
- Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
- RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
- Start/Select reversed mapping fixed for Wii controllers
- Small bug fixes / improvements / tweaks
2.0.0 - September 1, 2008
- Complete rewrite based on code from SNES9x GX and Genesis Plus GX
- Wiimote, Nunchuk, and Classic controller support
- Button mapping for all controller types
- Full support for SD, USB, DVD, GC Memory Card, and Zip files
- Game starts immediately after loading
- Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
- Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
- 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
- One makefile to make all versions
Andere Versionen
Suloku
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Action |
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A Button |
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B Button |
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Select |
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Start |
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Move |
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Bring Up Menu |
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none | Turbo A |
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none | Turbo B |
Suloku Version unterstützt wiimote/nunchuck/classic Controller. Download
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Vicious1988 hat eine Version gemacht wodurch Daten vom SD-Slot geladen werden können. thread
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