ShinyRedTank.zip (file size: 592 KB, MIME type: application/zip)
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Shiny Red Tank (working title)
- Minor physics tweaks
- added a second player
- Initial (buggy) release)
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still have quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
Click on a date/time to view the file as it appeared at that time.
|current||20:01, 20 March 2009||(592 KB)||MetaFight||Included new icon.png|
|06:15, 20 March 2009||(587 KB)||MetaFight||Very minor graphical glitch fixed. No need to claim a new release.|
|05:46, 19 March 2009||(579 KB)||MetaFight||Improved 2nd player tracking. Animation bug hopefully fixed.|
|22:46, 17 March 2009||(530 KB)||MetaFight||A minor update. Not enough to announce a new version.|
|17:56, 17 March 2009||(576 KB)||MetaFight||renamed metafight.dol to boot.dol (I forget every time)|
|09:36, 17 March 2009||(576 KB)||MetaFight||Shiny Red Tank (working title) * Change Log: - Minor physics tweaks - added a second player * Info: Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early sta|