Difference between revisions of "HomeMenu"

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m (→‎Feedback: Fixed the anchor pointer.)
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It's coming along well, but some of the stuff isn't implemented yet.  It still needs:
 
It's coming along well, but some of the stuff isn't implemented yet.  It still needs:
 
* Sound support for all those warm *bloomph* roll-over sounds
 
* Sound support for all those warm *bloomph* roll-over sounds
* Rumble support to make you feel like you're manhandling your wii.
+
* <del>Rumble support to make you feel like you're manhandling your wii.</del>
 
* Accurate reflection of wiimotes' battery levels.
 
* Accurate reflection of wiimotes' battery levels.
 
* Wiimote syncing and configuration like in commercial menu.  This is a LONG way down the road.
 
* Wiimote syncing and configuration like in commercial menu.  This is a LONG way down the road.

Revision as of 10:12, 27 March 2009

Template:Infobox homebrewapp

This is just a preview of a HomeMenu C++ class I'll be releasing soon. It's graphics library independent, so there aren't too many hassles there. It also allows you to associate your own functions to events such as when the menu opens, closes, redraws.

It's coming along well, but some of the stuff isn't implemented yet. It still needs:

  • Sound support for all those warm *bloomph* roll-over sounds
  • Rumble support to make you feel like you're manhandling your wii.
  • Accurate reflection of wiimotes' battery levels.
  • Wiimote syncing and configuration like in commercial menu. This is a LONG way down the road.

Since I'm not exactly a C++ wizard, I'm hoping folks will help me fix my bigger screw-ups once it's release.

-- MetaFight


The Preview

Since I'm too lazy to code a proper demo app I'm releasing the preview on top of Shiny Red Tank.

Usage:

  • Press HOME
  • Enjoy

Feedback

I'm debating converting this all to C. If you feel this is a good/bad move, please leave a comment on the discussion page.

Changelog

22 March 2009, preview

  • Not yet complete, but you can get the idea.

Thanks

  • Thanks go to the folks at #grrlib
  • Thanks go to the madness at #wiidevot
  • Thanks to Dykam for code snippets