Difference between revisions of "Homebrew Channel"

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After you have installed the apps on your SD card, its folder structure should look something like this:
After you have installed the apps on your SD card, its folder structure should look something like this:
*Removable Disk (eg:(E:) on Windows and where it is mounted to on Linux or Mac OS X
*Removable Disk (eg: (E:) on Windows and where it is mounted to on Linux or Mac OS X eg: /media/disk/

Revision as of 04:39, 22 November 2008

Template:Infobox homebrewapp The Homebrew Channel is a self-updating homebrew application loader by Team Twiizers which allows users to load homebrew applications without having to run the Twilight Hack every time. Once installed, users can access the channel from the Wii Menu just like any other Wii channel. It can launch homebrew applications from an SD card or via TCP/USB Gecko using Wiiload. The newest release is compatible with the 23 Oct Updates.


The Homebrew Channel can be downloaded from the official site.


Using Twilight Hack

Assuming the Twilight Hack is already installed on your Wii;

  1. Download the installer from the link above.
  2. Expand the archive to find README.txt, wiiload and boot.elf
  3. Place the boot.dol file in the root of your SD card.
  4. Run the Twilight Hack, and allow the installer to load.
  5. READ THE DISCLAIMER! In the VERY unlikely case your Wii should be bricked by the installer, this will let you know where you stand in regards to Team Twiizers.
  6. Press the RESET button on your Wii.

The installation should be automatic from this point on, and your Wii will reboot.

Using DVD

The DVD method requires a drivechip and won't work on 3.3 firmware update or newer. DVD images for beta9 are currently unavailable, though you can install beta8 and then update.

Configuring Applications

In order to make an application appear in the Homebrew Channel, the following steps must be taken:

  1. Make a folder on the root of your SD card called "apps".
  2. In the folder "apps," create a folder for the application (for this example, ScummVM will be used).
  3. Copy the files for the application into its folder (e.g. apps/scummvm/).
  4. Find the executable file (either .elf or .dol) and rename it to boot.elf (or boot.dol if it was a .dol file) if it is not already named that (e.g. apps/scummvm/boot.dol). If the app comes with these files, copy the icon.png and meta.xml files into this folder.

Now the application will appear in the Homebrew Channel. However, if the application did not come with icon.png or meta.xml, its appearance on the menu is ugly, and difficult to distinguish from other applications. To fix this, text and an image can be added.

Adding Text

To add text to an application in the Homebrew Channel, do the following:

  1. Make a file in the folder of the application (e.g. apps/scummvm/) called "meta.xml" (e.g. apps/scummvm/meta.xml).
  2. Open "meta.xml" in Notepad and add the following text as a template:
  3.   <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
      <app version="1">
  4. Add the appropriate information in between the relevant indicators. For example, the name of the application goes between <name> and </name>. The purpose of each field is as follows:
  5.   <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
      <app version="1">
        <name>The name of the application</name>
        <coder>The name of the person or group that wrote the code for the program.</coder>
        <version>The version of the application.</version>
        <release_date>The data the application was released.
        It has to be a timestamp using this format: YYYYmmddHHMMSS</release_date>
        <short_description>This is displayed on the main menu of the Homebrew Channel (before you select an application) and is
        used as a space to add a few words to describe the program.</short_description>
        <long_description>This is displayed once the application is chosen. It describes the program and its function in great
        detail, and can be used to elaborate on a program's controls.</long_description>

An example of a completed "meta.xml" for ScummVM is provided below:

  <?xml version="1.0" encoding="UTF-8" standalone="yes"?>
  <app version="1">
    <short_description>Point &amp; Click Adventures</short_description>
    <long_description>ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games,
    provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped
    with the games, allowing you to play them on systems for which they were never designed! Some of the adventures ScummVM
    supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and
    Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios'
    The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as
    Monkey Island, Day of the Tentacle, Sam and Max and more.</long_description>

A web application to create meta.xml files and code was made by abeisgreat, and is available here [1]

Adding an Icon

See also: Homebrew Channel/Icons

In order to make icons for the Homebrew Channel show up, they must be in .png format with dimensions of 128x48 pixels. The full alpha channel can be used. Copy it into the folder of the application under the name "icon.png" (e.g. apps/scummvm/icon.png).

Complete Setup Format

An SD card should be formatted in FAT16 or FAT32. After you have installed the apps on your SD card, its folder structure should look something like this:

  • Removable Disk (eg: (E:) on Windows and where it is mounted to on Linux or Mac OS X eg: /media/disk/
    • apps
      • ScummVM
        • boot.dol
        • meta.xml(Optional)
        • icon.png(Optional)
      • WiiShopInstaller
        • boot.dol
        • meta.xml(Optional)
        • icon.png(Optional)

If you have any problems having your Applications showing up on the 'HBC', make sure you are following the correct format.


You can use Wii Remote Aim to navigate though the application list.

Wiimote1.svg Action
Wiimote D-Pad Up/Wiimote D-Pad Down Move through the applications Up/Down
Wiimote - Button/Wiimote + Button Change applications page left/right
Wiimote A Button Select option
Wiimote HOME Button Menu


Removing the channel can be done by simply deleting it with the channel management in the Wii system software.


Beta 9

  • Installer / updater now works with the October 23 update
  • SDHC support
  • REALLY fixed the memcard bug
  • Installer now picks newest sane IOS, fixes some beta8 regressions
  • Added a reload button (for SD card changes)
  • Return to system menu skips warning
  • Fixed some graphical glitches
  • Compliant ELF loading code (if you get errors use ELF to DOL Converter)
  • Saner XML load code
  • Many fixes to underlying stuff in the newer libogc

Beta 8

  • you don’t need to eject your memcards anymore
  • switched from IOS35 to IOS21, this makes the hbc usable on older firmwares
  • improved SD card loading performance (thanks, svpe!)
  • improved some translations
  • the IP label isn’t cut off anymore
  • fixed argv support when loading SD apps
  • fixed a minor wiiload issue
  • the SD app entries are now sorted alphabetically
  • wiimote rumble support
  • installer overhaul, it now warns you if your System Menu is too new (future updates)

Beta 7

(Initial Public Release besides chainloader)

  • minor bugfixes and last GUI updates
  • more translations
  • ISO distribution
  • first public beta

Beta 6

  • GUI overhaul chapter two
  • translations
  • wiimote dragging on memo widget
  • auto disconnect wiimote after idle time
  • various fixes

Beta 5

  • GUI overhaul chapter one
  • IR pointer smoothing
  • improved argv support
  • fixed bugs introduced with wiimote code
  • fixed update bugs
  • SD card is scanned for boot.dol then boot.elf

Beta 4

  • wiimote IR cursor

Beta 3

  • flicker fix
  • stable wiimote libraries
  • argv support


The official FAQ from the developers of the Homebrew Channel can be found here.


If you believe you've found a bug in the Homebrew Channel, report it here.