Difference between revisions of "Jump 'n Bump"

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{{Infobox homebrewapp
+
{{Infobox homebrew
 
| title      = Jump 'n Bump
 
| title      = Jump 'n Bump
| image      = [[Image:Jumpnbumpicon.png]]
+
| image      = [[File:Jumpnbumpicon.png]]
| desc        = Bunnies and blood
+
| type        = platform game
| type        = Game
 
 
| license    = GPL
 
| license    = GPL
| author      = [[User:Amarth|Amarth]]
+
| author      = [[User:Amarth|Amarth]], [[User:Daid|Daid]]
| version    = 0.2
+
| version    = 0.3.1
| download    = [[Image:Jumpnbump-0.2.zip]]
+
| download    = http://www.mediafire.com/?br95p3s9qw9sjre
| source      = [http://github.com/Amarth/jumpnbump-wii Git repository]
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| source      = http://github.com/verhoevenv/jumpnbump-wii
| peripherals = {{Wiimote1}} {{Wiimote2}} {{Wiimote3}} {{Wiimote4}} {{FrontSD}}
+
| peripherals = {{Wiimote4}} {{Nunchuk}} {{ClassicController}} {{FrontSD}}
| hbc        = 1
+
| hbb        = yes
| hbb        = 1
 
 
}}
 
}}
  
 
'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
 
'''Jump 'n Bump''', a cute bunny game with blood, ported to the Wii. The original is maintained at [http://icculus.org/jumpnbump/]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
  
Download at [[Image:Jumpnbump-0.2.zip]]. Unzip in /apps if you use the HBC.
+
Download at [http://www.mediafire.com/?br95p3s9qw9sjre Jumpnbump-0.3.1.zip]. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.
  
 
Testers wanted! Please post your impressions on the talk page.
 
Testers wanted! Please post your impressions on the talk page.
  
==A note about the graphics==
+
== Controls ==
Jump 'n Bump runs at the silly resolution of 400x256, a ratio of 25:16. A scaleup option is present in the code to make it run at 800x512, a mode the Wii does not support. I'm not entirely sure what to do with this, so for now I've left it as is, with a huge black border around it. If you can't stand the cuteness anymore, you can look a bit at the black border, representing vileness and death.
 
 
 
==Controls==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! {{Wiimote1}} - {{Wiimote4}} !! Action
+
! {{Wiimote}} !! {{Nunchuk}} !! {{ClassicController}} !! Action
 
|-
 
|-
| {{WiimoteDPad}} || Move
+
| {{WiimoteDPad}} || {{NunchuckControlStick‎}} || {{ClassicDPad}} || Move
 
|-
 
|-
| {{Wiimote2Button}} || Jump
+
| {{Wiimote2Button}} || {{NunchuckCButton‎}} / {{NunchuckZButton‎}} || {{ClassicAButton}} / {{ClassicBButton}} / {{ClassicXButton}} / {{ClassicYButton}}|| Jump
 
|-
 
|-
| {{Wiimote1}} {{WiimoteHomeButton}} || Quit
+
| {{WiimoteHomeButton}} || || || Quit
 
|}
 
|}
  
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== Source ==
 
== Source ==
The source is available on [http://github.com/Amarth/jumpnbump-wii github]. However, the Makefile is not perfect and I possibly made some tweaks to my build environment. Feel free to ask questions or post notes (or patches!) about the build process. There's also loads of code from the other (non-Wii) versions around. Don't get sidetracked. :)
+
The source is available on [http://github.com/verhoevenv/jumpnbump-wii github]. However, the Makefile is not perfect and I possibly made some tweaks to my build environment. Feel free to ask questions or post notes (or patches!) about the build process. There's also loads of code from the other (non-Wii) versions around. Don't get sidetracked. :)
  
 
== Changelog ==
 
== Changelog ==
 +
=== 0.3.1 ===
 +
* Recompile with newest libogc and Wii SDL
 +
* <del>Fix Gamecube controller crash</del>
 +
** Apparently the crash is still there
 +
* Fix end-of-game score board not being cleared for non-participating players
 +
=== 0.3 ===
 +
Add Daid's code:
 +
* 8 player support!
 +
* Support for Nunchuk and Classic Controller
 +
* Fixes graphics resolution
 +
* Louder sound and music
 +
* Possibly other fixes...
 
=== 0.2 ===
 
=== 0.2 ===
 
* Add rumble support
 
* Add rumble support
Line 49: Line 56:
 
== TODO ==
 
== TODO ==
 
* Move wiimote to jump
 
* Move wiimote to jump
* Front-end for options and level selection
+
* Front-end for options (disable flies!) and level selection
 
* Remove unused part of the code to lessen filesize
 
* Remove unused part of the code to lessen filesize
 
* Use gzipped .dat files to lessen filesize
 
* Use gzipped .dat files to lessen filesize
 +
* Bunny locater with 1 button
 +
* UT announcer (rampage! double-kill!)
 +
* slow-mo-mode
 +
 +
[[Category:Homebrew using SDL libraries]]

Latest revision as of 19:32, 11 December 2010

Jump 'n Bump
Jumpnbumpicon.png
General
Author(s)Amarth, Daid
TypePlatform game
Version0.3.1
LicenseGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg Nunchuck alternative.svg ClassicController.svg Loads files from the Front SD slot


Jump 'n Bump, a cute bunny game with blood, ported to the Wii. The original is maintained at [1]. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!

Download at Jumpnbump-0.3.1.zip. Unzip in /apps if you use the HBC. Alternatively just download from the HBB.

Testers wanted! Please post your impressions on the talk page.

Controls

Wiimote.svg Nunchuck alternative.svg ClassicController.svg Action
Wiimote D-Pad Nunchuck Control Stick Classic D-Pad Move
Wiimote 2 Button Nunchuck C Button / Nunchuck Z Button Classic a Button / Classic b Button / Classic x Button / Classic y Button Jump
Wiimote HOME Button Quit

It might also support an USB keyboard, not sure what the SDL defaults are. I'll check when I get my hands on one.

Source

The source is available on github. However, the Makefile is not perfect and I possibly made some tweaks to my build environment. Feel free to ask questions or post notes (or patches!) about the build process. There's also loads of code from the other (non-Wii) versions around. Don't get sidetracked. :)

Changelog

0.3.1

  • Recompile with newest libogc and Wii SDL
  • Fix Gamecube controller crash
    • Apparently the crash is still there
  • Fix end-of-game score board not being cleared for non-participating players

0.3

Add Daid's code:

  • 8 player support!
  • Support for Nunchuk and Classic Controller
  • Fixes graphics resolution
  • Louder sound and music
  • Possibly other fixes...

0.2

  • Add rumble support
  • Fixed end-of-game message to reference HOME instead of ESC

0.1

  • Initial release, ported from Jump 'n Bump 1.51

TODO

  • Move wiimote to jump
  • Front-end for options (disable flies!) and level selection
  • Remove unused part of the code to lessen filesize
  • Use gzipped .dat files to lessen filesize
  • Bunny locater with 1 button
  • UT announcer (rampage! double-kill!)
  • slow-mo-mode