Difference between revisions of "Masteroids"

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Masteroids was written in C++ using GRRLIB, LibOGC and Wiiuse.
 
Masteroids was written in C++ using GRRLIB, LibOGC and Wiiuse.
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==In Action==
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This is a recording of the game in action: http://www.youtube.com/watch?v=UvbGLVzmzYc .
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[[category:Homebrew using GRRLib]]
 
[[category:Homebrew using GRRLib]]

Revision as of 11:55, 3 June 2008

Template:Infobox homebrewapp Masteroids is a multiplayer asteroids clone. Up to 4 players can play simultaneously in co-op or competitive mode.

Controls

You can use any of the following:

  • 4 Wiimotes
  • 2 Wiimotes and 2 Nunchucks (planned)
  • 2 Wiimotes and 2 Classic Controllers (planned)
  • 4 GameCube controllers

Disclaimer

I wish I didn't have to say this, but I have tested the game extensively during it's development and even though I believe I have removed all chances of a bug, it may still be possible either due to, or not due to any fault of my own that the game may crash and in some rare instance and brick your Wii. That is why, although I'd like for you to try this game, you must accept if anything does happen to your Wii as a direct result of running this game that I, the author, can claim no liabilty. Keep this in mind whilst you try Masteroids.

Long Description

Masteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customisable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.

TODO

Right now Masteroids does what I intended it to do, multiplayer Asteroids, but there are a few controller issues I need to focus on. These include mainly getting expansion controllers to function as secondary 3 player and 4 player controllers.

Port graphics code to GX.

Source Code?

I plan on releasing the source code when I have implemented the Nunchuk and Classic Control input systems and when I have added another feature which I think will add some more depth to the game play. This is no wavy gravy claptrap to just suspend releasing the sources, and thusly, if these features aren't implemented by the 3rd of June, I will release the source code regardless.

Masteroids was written in C++ using GRRLIB, LibOGC and Wiiuse.

In Action

This is a recording of the game in action: http://www.youtube.com/watch?v=UvbGLVzmzYc .