Difference between revisions of "Newo Asteroids"

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== Gameplay Video ==
== Gameplay Video ==
<youtube valign="top" align="left">3EDzktMC8xk</youtube>
<youtube valign="top" align="left">3EDzktMC8xk</youtube>
<span style="font-size: 58%;clear:both;display:block;"></span>
Courtesy of [[http://nintendomax.com Cid2Mizard]]
Courtesy of [[http://nintendomax.com Cid2Mizard]]
<br />
== How to play ==
== How to play ==

Revision as of 21:50, 12 November 2012

Newo Asteroids
Contributor(s)Julian Mathonet, @KenneyWings, JoostinOnline
TypeShooting game
Downloadable via the Homebrew Browser
Wiimote.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller Loads files from the Front SD slot USB mass storage device

Newo Asteroids is a game made in the style of classic Asteroids. In 2064 on a Wednesday, aliens disturb the asteroid belt sending asteroids hurdling towards the earth. It is your job to destroy every last asteroid in the solar system and bring peace to the galaxy.


  • Use your little ship to destroy asteroids threatening the earth while flying sauces try to stop you.
  • Large free space environment filled with asteroids.
  • Power-ups, custom colours and alternate fire
  • Title screen and Menu Sound effects designed by kenney.nl @kenneywings
  • Background music; Flesheaters by Matt Nida from freemusicarchive
  • 3d models by Julian
  • PowerUp Textures by JoostinOnline

Add your ideas or suggestion by clicking on the 'discussion' tab or here

Screen Shots

Gameplay Video

Courtesy of [Cid2Mizard]

How to play

Ensure that you try out the 4 different control options and find the one that you can use the best. Most times you have to balance you ability to shoot with you ability to dodge bullets.

The green ring around you ship indicates you "force field" or life bar - if it gets too small you will get a GameOver. One button shoots and the other button fires the alternate weapon that protects the ship. Alternate fire is limited by the amount of rings you collect. Total rings collected are indicated by the yellow circle around the ship.

You weapon over heats when the white circle turns red. If it over heats too long it will lock up and need to cool before you can use it again.

It basically a game of survival. The green dot on the radar is earth which is the center of the play field. Red dots are enemies. White dots are asteroids. The yellow dot is you. If you go past the edge of the play field you will warp to the other side.

You also build a combo if you destroy asteroids quickly.


All controls work for first player only. Wiimote pointed at the screen and nunchuck is the easiest to use. Gamecube controller with Dual Stick option set to "No" is more fun. On the Classic and GameCube you will be able to use the right analog stick to move the cross hair if Dual Stick is set to YES in the options. Also note that if you switch the camera to a 3d view, the pointer will not work correctly - use the Tank control option if you are in a 3d camera view.

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg WiimoteHorizontal.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick Wiimote D-Pad Move Ship
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button Wiimote + Button Options Menu / Accept
Gamecube B Button Wiimote A Button Wiimote A Button Classic y Button Wiimote 2 Button Alternate Fire
Gamecube A Button Wiimote B Button Wiimote B Button Classic b Button Wiimote 1 Button Shoot
Gamecube X Button Nunchuck Z Button Classic a Button Shoot
GameCube L Trigger Classic L Trigger Shoot
Gamecube Y Button Classic x Button Not Used
GameCube R Trigger Classic R Trigger Not Used
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button Not Used
GameCube START Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit Game Or Level
Gamecube C Control Stick Wii Remote Aim Wii Remote Aim Classic Right Control Stick Not Available Move Target Cursor


  • Fix frame rate issues
  • Add different modes of play in the future.
  • Add hard mode


  • Owen - C Programming
  • Julian Mathonet - 3d Models and Textures
  • Kenney for title screen and GUI SFX
  • PowerUp Textures by JoostinOnline


Version 1 - October 05, 2012

  • Initial release

Inspiration & Thanx