Difference between revisions of "OpenJazz Wii"

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(+control, logo, installation)
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[[Category:Homebrew using SDL libraries]]
 
[[Category:Homebrew using SDL libraries]]
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==Video==
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http://www.youtube.com/watch?v=6pSqSAGCSn0
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Thanks _Contra_

Revision as of 11:06, 5 July 2009

OpenJazz Wii
OpenJazzIcon.png
General
Ported bytehpola
TypePlatform game
VersionR1
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg ClassicController.svg GameCube Controller Loads files from SDHC cards in the Front SD slot


OpenJazz Wii is a port of Alister's Jazz Jackrabbit engine to the Wii using SDL Wii. It is GPLv2 licenced.

Installation

First move the "apps" directory provided in the download to the root on the SD-card. The move your Jazz Jackrabbit datafiles to the "/apps/OpenJazz" folder. If you don't have the data-files a shareware version which contains episode 1 is available for free.

Control

WiimoteHorizontal.svg Action
Wiimote D-Pad Movement
Wiimote 2 Button Fire
Wiimote 1 Button Leap
Wiimote HOME Button Escape
Wiimote + Button Pause

Gameplay

Jazz Jackrabbit is a platform game produced by Epic MegaGames. The game features six episodes; each episode consists of three worlds, with two levels and a boss level. Jazz has a life bar; when enemies shoot or come in contact with him, he loses health that must be replenished by collecting carrots. If his health falls to zero, Jazz turns to ash and the level restarts from the last checkpoint. Also, instead of jumping on enemies Jazz must shoot his enemies with a blue gun he always carries. A variety of different bullet types can be found in the game and do varying amounts of damage.

Video

http://www.youtube.com/watch?v=6pSqSAGCSn0

Thanks _Contra_