Difference between revisions of "PieChart"

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m (Added HBB)
(Updating to the new release, 0.8)
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| type        = arcade game
 
| type        = arcade game
 
| author      = [[User:Dude2kx|Dude2kx]]
 
| author      = [[User:Dude2kx|Dude2kx]]
| version    = 0.7
+
| version    = 0.8
| download    = http://x-hax.cultnet.net/PieChart_0.7.rar
+
| download    = http://x-hax.cultnet.net/PieChart_0.8.rar
| source      = http://x-hax.cultnet.net/PieChart_0.7_source.rar
+
| source      = http://x-hax.cultnet.net/PieChart_source.rar
 
| website    = http://x-hax.cultnet.net/
 
| website    = http://x-hax.cultnet.net/
| peripherals = {{WiimoteHorizontal}}
+
| peripherals = {{WiimoteHorizontal}} {{Wiimote2}}
 
| hbb        = yes
 
| hbb        = yes
 
}}
 
}}
'''''PieChart''''' Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 17 level experience with more to come soon.
+
'''''PieChart''''' Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 21 level experience.
  
 
== Controls ==
 
== Controls ==
Line 19: Line 19:
 
|-
 
|-
 
| {{WiimoteDPad}} || Navigate Maze
 
| {{WiimoteDPad}} || Navigate Maze
|-
 
| {{Wiimote1Button}} || Debug Info
 
 
|-
 
|-
 
| {{Wiimote2Button}} || Booster
 
| {{Wiimote2Button}} || Booster
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== Changelog ==
 
== Changelog ==
 +
=== Version 0.8 ===
 +
Upgrades from previous version:
 +
* 2 player mode! Now you can play with a friend to conquer the mazes!
 +
* A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
 +
* Fixed some ghosts not playing the death sound when they eat the player.
 +
* Fixed infinite ghost points bug.
 +
* The sound engine has been re-written to allow for co-existing SFX and music.
 +
* There are now surprises in the mazes, including more powerful ghosts and level tweaks.
 +
* A few new stages, 21 in total.
 +
 
=== Version 0.7 ===
 
=== Version 0.7 ===
 
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
 
* Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
Line 57: Line 65:
  
 
== Future Updates ==
 
== Future Updates ==
* Much more robust AI
+
* AI upgrades
* up to 255 levels (hopefully)
+
* Cosmetic niceties when I get the inclination to code them.
* Add more sound channels so that SFX don't get dropped
 
* other various improvements, possibly improve collision detection to make ghosts more fair.
 
  
 
== Known Issues ==
 
== Known Issues ==

Revision as of 04:42, 25 January 2011

PieChart
Pc icon.png
General
Author(s)Dude2kx
TypeArcade game
Version0.8
Links
Download
Website
Source
Downloadable via the Homebrew Browser
Peripherals
WiimoteHorizontal.svg WiiMote2.svg

PieChart Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 21 level experience.

Controls

WiimoteHorizontal.svg Player Control
Wiimote D-Pad Navigate Maze
Wiimote 2 Button Booster
Wiimote + Button Pause
Wiimote A Button Screenshot to SD card

Screenshots

TitleScreen Ingame screenshot

Media

v0.7

Changelog

Version 0.8

Upgrades from previous version:

  • 2 player mode! Now you can play with a friend to conquer the mazes!
  • A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
  • Fixed some ghosts not playing the death sound when they eat the player.
  • Fixed infinite ghost points bug.
  • The sound engine has been re-written to allow for co-existing SFX and music.
  • There are now surprises in the mazes, including more powerful ghosts and level tweaks.
  • A few new stages, 21 in total.

Version 0.7

  • Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
  • Animated title screen
  • Multiple level support
  • 17 new levels! This should keep people occupied until I add more soon
  • Maze size reduced to allow for HUD options
  • fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
  • Fixed animation speeds

Version 0.5

  • Tile engine working
  • Player programming complete
  • Barely functional AI
  • single level support

Future Updates

  • AI upgrades
  • Cosmetic niceties when I get the inclination to code them.

Known Issues

  • Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"