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Pc icon.png
TypeArcade game
Downloadable via the Homebrew Browser
WiimoteHorizontal.svg WiiMote2.svg

PieChart Is a mish-mash of several PacMan gameplay styles and themes. Programmed in C over several weeks and using GRRLIB for rendering, PieChart is a 21 level experience.


WiimoteHorizontal.svg Player Control
Wiimote D-Pad Navigate Maze
Wiimote 2 Button Booster
Wiimote + Button Pause
Wiimote A Button Screenshot to SD card


TitleScreen Ingame screenshot




Version 0.8

Upgrades from previous version:

  • 2 player mode! Now you can play with a friend to conquer the mazes!
  • A full soundtrack supplied by the industral band DYM (http://www.enterdym.com).
  • Fixed some ghosts not playing the death sound when they eat the player.
  • Fixed infinite ghost points bug.
  • The sound engine has been re-written to allow for co-existing SFX and music.
  • There are now surprises in the mazes, including more powerful ghosts and level tweaks.
  • A few new stages, 21 in total.

Version 0.7

  • Huge ghost AI revision. They can no longer reverse direction at will; they also can switch between evasive and wandering modes
  • Animated title screen
  • Multiple level support
  • 17 new levels! This should keep people occupied until I add more soon
  • Maze size reduced to allow for HUD options
  • fixed/added hiscore saving. score.bin MUST exist and it can't be empty or you'll get a stack error.
  • Fixed animation speeds

Version 0.5

  • Tile engine working
  • Player programming complete
  • Barely functional AI
  • single level support

Future Updates

  • AI upgrades
  • Cosmetic niceties when I get the inclination to code them.

Known Issues

  • Game uses external files for memory management. As a result, this game doesn't work in Dolphin AFAIK. This also means you'll need to put everything in the right location on the SD card. "sd:/apps/PieChart"