Difference between revisions of "PsyKoTrope"

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{{Infobox homebrewapp
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{{Infobox homebrew
 
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| image       =  
| image =  
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| title       = PsyKoTrope
| title = PsyKoTrope
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| type        = puzzle game
| desc= little box game
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| author      = [[User:NoNameNo|NoNameNo]]
| type = Games
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| download   = http://grrlib.santo.fr/forum/viewtopic.php?id=117
| author = NoNameNo
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| version     = 1.1 DIY
| download = [http://grrlib.santo.fr/forum/viewtopic.php?id=112 Download]
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| source     =
| version = 1.0
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| website    = http://grrlib.santo.fr/
| source = Soon
 
 
| peripherals = {{wiimote1}} {{SensorBar}}
 
| peripherals = {{wiimote1}} {{SensorBar}}
| hbc = 1
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| hbb         =  
| hbb=0
 
 
}}
 
}}
  
'''PsyKoTrope''' is a little box game written in less than 150 lines of GRRLIB
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'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]].
 +
 
 +
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
 +
 
 +
DIY Version:
 +
You can now design your own level easily.
 +
When you run psykotrope, the software is going to load
 +
the levels from the SD, from apps/psykotrope/levels.png
 +
 
 +
Levels are stored in a simple PNG file, and are designed like this :
 +
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
 +
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
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* Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
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* The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)
 +
 
 +
Have a look at the provided GameSet to really understand how it works ;)
 +
 
 +
A Real Fast compo game : "4 Hours" of coding/graphing
 +
This little game fits in less than 150 lines of GRRLIB coding ;)
  
[[Image:PsyKoTropeIntro.png]]
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Greetings to Crayon and Xane
[[Image:PsyKoTropeGame.png]]
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AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
  
==Information/Screenshots==
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GRRLIB Home : http://grrlib.santo.fr
[http://grrlib.santo.fr/ Click here for GrrLib homepage]
 
  
  
 +
== Screenshots ==
 +
[[File:PsyKoTropeIntro.png]]
 +
[[File:PsyKoTropeGame.png]]
  
 
[[Category:Homebrew using GRRLib]]
 
[[Category:Homebrew using GRRLib]]

Latest revision as of 17:36, 11 September 2009

PsyKoTrope
General
Author(s)NoNameNo
TypePuzzle game
Version1.1 DIY
Links
Download
Website
Peripherals
Wiimote1.svg SensorBar.svg


PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this :

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)

Have a look at the provided GameSet to really understand how it works ;)

A Real Fast compo game : "4 Hours" of coding/graphing This little game fits in less than 150 lines of GRRLIB coding ;)

Greetings to Crayon and Xane AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

GRRLIB Home : http://grrlib.santo.fr


Screenshots

PsyKoTropeIntro.png PsyKoTropeGame.png