Difference between revisions of "PsyKoTrope"

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| type = Games
 
| type = Games
 
| author = [[User:NoNameNo|NoNameNo]]
 
| author = [[User:NoNameNo|NoNameNo]]
| download = [http://grrlib.santo.fr/forum/viewtopic.php?id=112 Download]
+
| download = [http://grrlib.santo.fr/forum/viewtopic.php?id=117 Download]
| version = 1.0
+
| version = 1.1 DIY
 
| source = Soon
 
| source = Soon
 
| website = [http://grrlib.santo.fr/ GrrLib homepage]
 
| website = [http://grrlib.santo.fr/ GrrLib homepage]
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'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]].
 
'''PsyKoTrope''' is a little box game written in less than 150 lines of [[GRRLIB]].
 +
 +
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
 +
 +
DIY Version:
 +
You can now design your own level easily.
 +
When you run psykotrope, the soft is going to load
 +
the level on the SD, in apps/psykotrope/levels.png
 +
 +
levels are stored in a simple PNG file, and designed like this :
 +
- each level is a matrix of 20*15 pixel (BLACK no box, WHITE box)
 +
- The 16th line is to define the goal (number of box to cross for this level) (Only use WHITE pixel to define the goal)
 +
- Number of level is automatically displayed by the game dividing the height of the PNG by 16 ;)
 +
- The PNG have to be : W = 20
 +
                      H < 1024 (and a multiple of 16 ;) )
 +
                      And RGB (not indexed colors)
 +
 +
have a look at the provided GameSet to really understand how it work ;)
 +
 +
A Real Fast compo game : "4 Hours" of coding/graphing
 +
This little game fits in less than 150 lines of GRRLIB coding ;)
 +
 +
Greetings to Crayon and Xane
 +
AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
 +
 +
GRRLIB Home : http://grrlib.santo.fr
 +
  
 
==Screenshots==
 
==Screenshots==

Revision as of 22:46, 15 March 2009

Template:Infobox homebrewapp

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the soft is going to load the level on the SD, in apps/psykotrope/levels.png

levels are stored in a simple PNG file, and designed like this : - each level is a matrix of 20*15 pixel (BLACK no box, WHITE box) - The 16th line is to define the goal (number of box to cross for this level) (Only use WHITE pixel to define the goal) - Number of level is automatically displayed by the game dividing the height of the PNG by 16 ;) - The PNG have to be : W = 20

                      H < 1024 (and a multiple of 16 ;) )
                      And RGB (not indexed colors)

have a look at the provided GameSet to really understand how it work ;)

A Real Fast compo game : "4 Hours" of coding/graphing This little game fits in less than 150 lines of GRRLIB coding ;)

Greetings to Crayon and Xane AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

GRRLIB Home : http://grrlib.santo.fr


Screenshots

PsyKoTropeIntro.png PsyKoTropeGame.png