Difference between revisions of "PsyKoTrope"

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the levels from the SD, from apps/psykotrope/levels.png
 
the levels from the SD, from apps/psykotrope/levels.png
  
Levels are stored in a simple PNG file, and designed like this :
+
Levels are stored in a simple PNG file, and are designed like this :
 
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
 
* Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
 
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
 
* The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)

Revision as of 04:22, 17 March 2009

Template:Infobox homebrewapp

PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.

NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version

DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png

Levels are stored in a simple PNG file, and are designed like this :

  • Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
  • The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
  • Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
  • The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)

Have a look at the provided GameSet to really understand how it works ;)

A Real Fast compo game : "4 Hours" of coding/graphing This little game fits in less than 150 lines of GRRLIB coding ;)

Greetings to Crayon and Xane AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman

GRRLIB Home : http://grrlib.santo.fr


Screenshots

PsyKoTropeIntro.png PsyKoTropeGame.png