In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Psycho: Difference between revisions

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Enno (talk | contribs)
Enno (talk | contribs)
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! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action
! style="min-width: 66px;" | {{WiimoteHorizontal}} !! Action
|-
|-
| align="center" | {{WiimoteAButton}} || Next Pattern
| align="center" | {{WiimoteAButton}} || Start Next Drawing
|-
|-
| align="center" | {{WiimoteDPadLeft}} || Move Block Left
| align="center" | {{WiimoteBButton}} || Toggle Symmetry (None, X, Y, Z, Quad)
|-
|-
| align="center" | {{WiimoteDPadRight}} || Move Block Right
| align="center" | {{Wiimote1Button}} || Toggle Pattern
|-
|-
| align="center" | {{WiimoteDPadDown}} || Speeds up the block drop rate
| align="center" | {{Wiimote2Button}} || Toggle Color Palette
|-
|-
| align="center" | {{WiimoteDPadUp}} || Immediately drops the block in place
| align="center" | {{WiimotePlusButton}} || Toggle Effect
|-
|-
| align="center" | {{WiimoteAButton}} || Hold Block/Swap block with already held one
| align="center" | {{WiimoteDPadLeft}} / {{WiimoteDPadRight}} || Linger Shorter/Longer (a.k.a. Melting Time)
|-
|-
| align="center" | {{Wiimote1Button}} || Rotate Block
| align="center" | {{WiimoteDPadDown}} / {{WiimoteDPadUp}} || (While holding {{WiimoteMinusButton}} of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels)
|-
|-
| align="center" | {{Wiimote2Button}} || Rotate Block
| align="center" | {{WiimoteHomeButton}} || Exit "Demo Mode" (controller 1 only)
|-
| align="center" | {{WiimoteHomeButton}} || Pause Game
|}
|}


== Development Log ==
== Development Log ==

Revision as of 03:30, 8 May 2010

Psycho
General
Author(s)Enno
TypeOther game
Version1.1
LicenceFreeware
Links
Download
Website
Discussion
Downloadable via the Homebrew Browser
Peripherals

Psycho is a shameless clone of "Psychedelia", a light synthesizer created by Jeff 'Yak' Minter in 1984 for the Commodore 64.

Psycho is freeware, can be distributed freely and should never be charged for.


TODO:

Controls

Menu Controls

Action
Wii Remote Aim Point/choose menu item
Wiimote A Button Press to Select menu item
Wiimote HOME Button Exit Game

Free Play Mode Controls

Action
Wiimote A Button Draw
Wiimote B Button Toggle Symmetry (None, X, Y, Z, Quad)
Wiimote 1 Button Toggle Pattern
Wiimote 2 Button Toggle Color Palette
Wiimote + Button Toggle Effect
Wiimote D-Pad Left / Wiimote D-Pad Right Linger Shorter/Longer (a.k.a. Melting Time)
Wiimote D-Pad Down / Wiimote D-Pad Up (While holding Wiimote - Button of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels)
Wiimote HOME Button Exit "Free Play Mode" (controller 1 only)

Demo Mode Controls

Action
Wiimote A Button Start Next Drawing
Wiimote B Button Toggle Symmetry (None, X, Y, Z, Quad)
Wiimote 1 Button Toggle Pattern
Wiimote 2 Button Toggle Color Palette
Wiimote + Button Toggle Effect
Wiimote D-Pad Left / Wiimote D-Pad Right Linger Shorter/Longer (a.k.a. Melting Time)
Wiimote D-Pad Down / Wiimote D-Pad Up (While holding Wiimote - Button of controller 1) - Change Cell Size (1, 2, 4, 6, 8 pixels)
Wiimote HOME Button Exit "Demo Mode" (controller 1 only)

Development Log

v1.1

  • Released 7th May 2010

Known Issues/Missing Features

  • Currently only works from an SD card.
  • GameCube Pad, Classic Controller not supported


Credits & Thanks

  • Jeff Minter