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TypePuzzle game
LicenceNOT YET
[NOT YET Download]
[NOT YET Website]
Downloadable via the Homebrew Browser
Wiimote.svg Nunchuck alternative.svg Loads files from the Front SD slot Internet


"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-) Just only that way you can succeed in solving all the ninety levels, which the game has."

Game History

Quadrax was originally ZX-Spectrum game made around 1995 by Slovak company called Cauldron, which was later ported to PC (Windows).

Game was based on 'Cauldron' game (Did you noticed that? :) made by Palace Software (UK) in 1986.

In 1997 Josef KREUTZER made by himself unofficial PC sequel called 'Return to Quadrax' and in 1999 he decided to make another sequel 'Quadrax III'.

In several next years he developed another games: Quadrax IV, Quadrax V and now he is working on Quadrax VI.

Original game had 50 levels, newer versions have around 100 levels each and game is more difficult.

Complete history and all about this games can be found at: http://www.quadrax4.wz.cz/.


This version of game is based on Quadrax IV PC-Windows version of game, which was simply ported from DirectX to SDL graphic system.

Next it was ported to Linux-like systems and finally to the Wii (Still using SDL).

Current version: 0.0.1 (game is being tested and final Wii motion controlles are optimized)


Original ZX-Spectrum and PC version games were designed for 2 players. (Althought game could be played by only one player.)

Coordinate system used by Wii Remote

New PC versions (by Josef KREUTZER) are designed for single-player.

Coordinate system used by Wii Remote

Wii version is also designed as singleplayer.


Original game uses keyboard and mouse for control: arrow keys for movement, Tab, Enter and Space for action.

Wii version's controls have been completely redesigned.

Game uses wiimote's and the nunchuk's motion detection instead of mouse.

Also use several button for actions (switch between characters, use of item...).


Right hand Left hand
Wiimote.svg Action
Wiimote D-Pad Shortcuts to turn the whole cube
Wiimote A Button Hold the cube (used to change the front face)
Wiimote B Button Hold the current piece (used to rotate a face)
Wiimote 1 Button Win the game button !!!
Wiimote 2 Button Restart game
Wiimote - Button Undo
Wiimote HOME Button Exit
Nunchuck alternative.svg Action
Nunchuck Control Stick Look around at the side faces of the cube
Nunchuck C Button Hold the cube (used to change the front face)
Nunchuck Z Button Hold the current piece (used to rotate a face)


Libraries needed to build this game from source

  • FreeTypeGX by Armin Tamzarian for font rendering
  • Metaphrasis by Armin Tamzarian for font texture converting and instruction texture converting
  • Vorbis used to load ogg sound samples
  • Libpng used to load instructions texture

Downloading libraries

You can follow the above links and download these libraries individually, cross-compiling some of them before using.

Or you can download directly this package with all of them.



  • Initial version


Wii Port

  • SDL SDL port for Wii
  • Slappy

PC-Windows version