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"Quadrax is logical game game where more than keen reactions you will need fast fingers and will have to use all your grey brain cells. :-) Just only that way you can succeed in solving all the ninety levels, which the game has."

Quadrax was originally ZX-Spectrum game made around 1995 by Slovak company called Cauldron. Game was based on 'Cauldron' game made by Palace Software

## Controls

The game's current version assumes that the wiimote will be held with the right hand and the nunchuk with the left hand.

### Orientation

#### Cube

At any moment the cube has one face called the Front face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: Top, Bottom, Left, Right and Back.

#### Hands

The wiimote's and the nunchuk's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.

Axis Face
-Z Right
+X Top
+Z Left
-X Bottom
+Y Front
-Y Back
Axis Face
-Z Left
+X Bottom
+Z Right
-X Top
+Y Front
-Y Back

### Movement

#### Whole Cube

Once you place a hand at a desired position you can hold the cube with or and move the hand to another position, thus causing the cube to turn and change its Front position. You can also use the shortcuts at to turn the cube.

#### Rotating faces

Once you place a hand at the desired face, hold or to grab the piece, then rotate the control as you would rotate that face. For the Front, Back, Left and Right position the rotation mimics the real movement; as for the Top and Bottom the control must be twisted around the Y axis. The best way to understand these instructions is to just try it and see how controls work.

### Buttons

Right hand Left hand
Action
Shortcuts to turn the whole cube
Hold the cube (used to change the front face)
Hold the current piece (used to rotate a face)
Win the game button !!!
Restart game
Undo
Exit
Action
Look around at the side faces of the cube
Hold the cube (used to change the front face)
Hold the current piece (used to rotate a face)

## Building

### Libraries needed to build this game from source

• FreeTypeGX by Armin Tamzarian for font rendering
• Metaphrasis by Armin Tamzarian for font texture converting and instruction texture converting
• Vorbis used to load ogg sound samples
• Libpng used to load instructions texture

## Changes

### v0.9.1

• Removed debug information from highscore screen

### v0.8

• Added support for ogg sound files

### v0.7

• Fixed bug where a face of the cube would turn in the wrong axis

### v0.6

• Initial version

## Credits

### Libraries

• FreeTypeGX by Armin Tamzarian for font rendering
• Metaphrasis by Armin Tamzarian for font texture converting
• Freetype ported by Tantric to load font images
• Libogc's developers for allowing all this to work
• Libpng used to load instructions texture
• Vorbis used to load ogg sound samples

### Game

• Hand model, hand textures and sounds by Bruno
• Cube texture and game logo by Bota
• Online highscore hosting by NextIS