Difference between revisions of "Quake Wii"

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m (Release Notes: im prety sure nintendo calls it a nunchuck (one word))
(sdhc implies sd as well)
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| download    = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_07.zip Quake 0.07]
 
| download    = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-0_07.zip Quake 0.07]
 
| source      = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-0_07.tar.gz Quake 0.07 Source]
 
| source      = [http://www.fallenacorn.com/piko/quake-wii-piko/quake-wii-0_07.tar.gz Quake 0.07 Source]
| peripherals = {{Wiimote1}} {{SensorBar}} {{nunchuck}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{FrontSD}} {{FrontSDHC}} {{WiFi}} {{Internet}}
+
| peripherals = {{Wiimote1}} {{SensorBar}} {{nunchuck}} {{ClassicController}} {{GCNController}} {{WiiZapper}} {{FrontSDHC}} {{WiFi}} {{Internet}}
 
| hbc = 1
 
| hbc = 1
 
| hbb = 0
 
| hbb = 0

Revision as of 06:38, 3 May 2009

Template:Infobox homebrewapp

A branch of Eluan's QuakeGX port.


Release Notes

Piko GX 0.07

  • The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
  • Bug fixes.


Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.


Piko GX 0.05

  • Fixed compatibility bugs with libogc 1.7.*.
  • TCP Client enabled, thanks Q1Rev.
  • Better nunchuck controls.
  • Shouldn't need nunchuck reattached to be detected.
  • Removed old file system access methods.
  • Bug fixes.

Milestones

(GX 1.00)

  • Loading id1 data from USB drive, or DVD.
  • Being able to host network games.
  • Connection to master server to get Quake-Wii server list.
  • In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
  • Ability to use Classic controller, and Balance board for controls.
  • Keyboard Support