Difference between revisions of "SDL draw"

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| title = SDL_draw
 
| title = SDL_draw
 
| type = library
 
| type = library
| display = Any
 
 
| author = [[User:GCSX|GCSX]]
 
| author = [[User:GCSX|GCSX]]
 
| version = 1.2.1
 
| version = 1.2.1
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My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here]
 
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here]
 
You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL_draw]] in your homebrew.
 
You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL_draw]] in your homebrew.
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==Installation==
 +
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii

Revision as of 15:08, 25 July 2009

SDL_draw
General
Author(s)GCSX
TypeLibrary
Version1.2.1
Links
Download

SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It's the primitive drawing library that SDL (Simple DirectMedia Layer) needed!! :-)

My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it here You need to have SDL-Port installed in your development environment in order to use SDL_draw in your homebrew.

Installation

Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii