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SDL draw: Difference between revisions

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{{Wrongtitle|SDL_draw}}
{{Infobox development tools
{{Infobox development tools
| title = SDL_draw
| title = SDL_draw
| type = library
| type = ported library
| author = [[User:GCSX|GCSX]]
| author = [[User:GCSX|GCSX]]
| version = 1.2.1
| version = 1.2.1
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My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here]
My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it [http://sdl-draw.sourceforge.net/ here]
You need to have [[SDL-Port]] installed in your development environment in order to use [[SDL draw]] in your homebrew.
You need to have [[SDL-Port]] installed in your development environment in order to use '''SDL_draw''' in your homebrew.


== Installation ==
== Installation ==
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii
Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii

Latest revision as of 17:14, 2 September 2009

The correct title of this article is SDL_draw. It appears incorrectly here because of technical restrictions.
SDL_draw
General
Author(s)GCSX
TypePorted Libraries
Version1.2.1
Links
Download

SDL_draw is a simple library to draw basic elements, like points, lines and circles, on SDL surfaces. It's the primitive drawing library that SDL (Simple DirectMedia Layer) needed!! :-)

My release is a simple compilation for Wii of the source code from Mario Palomo, José de la Huerga and Pepe González. You can find it here You need to have SDL-Port installed in your development environment in order to use SDL_draw in your homebrew.

Installation

Place SDL_draw.h in $DEVKITPRO\libogc\include\SDL and place libSDL_draw.a in $DEVKITPRO\libogc\lib\wii