Difference between revisions of "ScummVM"

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(test version 2)
m (News: update source link to github)
 
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this is a public version for testing
+
{{stub}}
 +
{{Infobox homebrew
 +
| image = [[File:Scummvmsouris.png]]
 +
| title = ScummVM
 +
| type = game engine
 +
| author = dhewg
 +
| version = 1.5.0
 +
| website = http://www.scummvm.org
 +
| download = http://sourceforge.net/projects/scummvm/files/scummvm/1.5.0/scummvm-1.5.0-wii.zip/download
 +
| peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSDHC}} {{GCNController}} {{USBKeyboard}}
 +
| hbb = yes
 +
}}
  
report problems [[Talk:Homebrew_apps/ScummVM|here]]
+
== News ==
 +
Great news everyone, the Wii port has been committed to the official ScummVM SVN! You can check out the source [https://github.com/scummvm/scummvm here] and talk about it on the [http://forums.scummvm.org/viewforum.php?f=16 Wii port forum].
  
[[media:Scummvm-wii-test2.zip|download]]
+
Please don't use the wiki talk page for reporting bugs anymore. Use the [http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse official bug tracker], following the [http://www.scummvm.org/faq.php#question.report-bugs bug submission guidelines].
  
enjoy,
+
== Links ==
 +
* [http://forums.scummvm.org/viewtopic.php?t=5746 Infrequent SVN builds]
  
dhewg
+
== READMII ==
  
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
Please check the READMII file from the most recent version.
  
ScummVM-Wii README
+
== Changelog (Wii specific) ==
------------------
+
 
+
rev 35894:
this is an early test version
+
* fixed a bug in the filesystem backend, tucker is now playable
svn revision 31370
+
* startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)
+
 
features not compiled in:
+
rev 35811:  
- the AGI game engine
+
* Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
+
* Enabled IHNM and SAGA2
REQUIREMENTS
+
 
- sd card
+
rev 35709:
- gamecube controller in port 1
+
* Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
+
* Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
FEATURES worth mentioning (wii port specific)
+
* SDHC support (Wii internal SD only)
- GX hardware scaling
+
* Readded SD Gecko support for Wii
- usage of the wii's internal sd slot for:
+
* USB mass storage support
  loading of runtime and game data
+
* The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
  game state loading/saving
+
* Tweaked the video mode a little, hopefully this will eliminate the black borders
+
* Dropped MPEG2 video support, please use DXA instead (available on the download page)
INSTALL
+
* Proper Component/480p detection for Gamecube (contributed by Hkz)
- copy the "scummvm" folder to the root of your sd card
+
* Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
- copy your demos and/or games onto the same sd card
+
* Updated Tremor and FLAC, .ogg audio files should work fine now
  freeware versions: http://scummvm.org/downloads.php#extras
+
* Enabled new game engines: Groovie and Tucker
  demos: http://scummvm.org/demos.php
+
 
+
rev 33789:  
RUN
+
* proper fullscreen video mode
- run scummvm-wii.elf on your wii
+
* multiple graphic modes with different overscan values
- if you have a usbgecko in slot b, you have to read the debug messages with
+
* "fullscreen mode" stretches the picture on 16:9 displays
  a terminal app, or the whole application will hang
+
* fixed broken sword 1/2 gfx garbage
+
* support for setShakePos()
CONTROLS
+
* check the DISPLAY SETUP section in the READMII file
  controls: gamecube pad
+
 
+
rev 33083:
  analog stick: mouse movement
+
* fixed another savegame issue
  a: left mouse button
+
* support for the reset and power button
  b: right mouse button
+
* added a gamecube port
  x: escape
+
 
  y: "." (skip current line of text)
+
rev 32565:
  z: enter
+
* the wii port is now official
  start: f5 (scummvm menu)
+
* updated icon
  dpad up: shift (mass add for the gui)
+
* the savegame issue is fixed (was not wii port specific)
  dpad left: "0"
+
rev 32506:
  l+r: quit
+
* restructured the runtime paths
+
** files from the selected game are now correctly loaded (check the READMII)
CHANGELOG
+
* increased the virtual screen size for the IR pointer
+
** its now easier to exit the sam & max inventory
- test 2
+
** fixes the goblins 3 scroll issue
  - screen is only updated if necessary
+
* added the keys "y" and "n" to the dpad (for simon the sorcerer)
    no more flicker on the BASS intro
+
rev 32475:
    better performance
+
* improved sd read performance (thanks, svpe)
  - games with higher screen resolutions are now drawn correctly
+
* fixed crash on saving a game
  - fixed some palette bugs
+
rev 32231 (hbc apps package):
 +
* wiimote support
 +
* compiled with updated dkppc/libogc/libfat
 +
** fixes all known crashes (afaict)
 +
** Monkey Island 3 is playable now
 +
test 2:
 +
* screen is only updated if necessary
 +
** no more flicker on the BASS intro
 +
** better performance
 +
* games with higher screen resolutions are now drawn correctly
 +
* fixed some palette bugs
 +
test 1:
 +
* first public test version
 +
 
 +
<!-- [[category:Featured homebrew]] -->

Latest revision as of 23:10, 24 July 2012

ScummVM
Scummvmsouris.png
General
Author(s)dhewg
TypeGame engine
Version1.5.0
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg SensorBar.svg Loads files from SDHC cards in the Front SD slot GameCube Controller USB Keyboard


News

Great news everyone, the Wii port has been committed to the official ScummVM SVN! You can check out the source here and talk about it on the Wii port forum.

Please don't use the wiki talk page for reporting bugs anymore. Use the official bug tracker, following the bug submission guidelines.

Links

READMII

Please check the READMII file from the most recent version.

Changelog (Wii specific)

rev 35894:

  • fixed a bug in the filesystem backend, tucker is now playable
  • startup time for games with many files is way better now. tucker takes ~5s instead of ~15m (and that is not a typo)

rev 35811:

  • Fixed the deadlock in newlib's fwalk(), this one was responsible for lockups in various games
  • Enabled IHNM and SAGA2

rev 35709:

  • Compiled with devkitPPC r16 and its updated libogc and libfat, boosting the overall SD performance
  • Renamed the Wii's internal sd slot device back to "fat:", so it loads properly with the homebrew channel (The initial change got introduced by the new libfat version)
  • SDHC support (Wii internal SD only)
  • Readded SD Gecko support for Wii
  • USB mass storage support
  • The root directory now yields a list of mounted devices, you can now use any combination of internal SD/SD gecko/USB at the same time
  • Tweaked the video mode a little, hopefully this will eliminate the black borders
  • Dropped MPEG2 video support, please use DXA instead (available on the download page)
  • Proper Component/480p detection for Gamecube (contributed by Hkz)
  • Fixed a libogc bug, Drascula and 7th Guest don't hang anymore
  • Updated Tremor and FLAC, .ogg audio files should work fine now
  • Enabled new game engines: Groovie and Tucker

rev 33789:

  • proper fullscreen video mode
  • multiple graphic modes with different overscan values
  • "fullscreen mode" stretches the picture on 16:9 displays
  • fixed broken sword 1/2 gfx garbage
  • support for setShakePos()
  • check the DISPLAY SETUP section in the READMII file

rev 33083:

  • fixed another savegame issue
  • support for the reset and power button
  • added a gamecube port

rev 32565:

  • the wii port is now official
  • updated icon
  • the savegame issue is fixed (was not wii port specific)

rev 32506:

  • restructured the runtime paths
    • files from the selected game are now correctly loaded (check the READMII)
  • increased the virtual screen size for the IR pointer
    • its now easier to exit the sam & max inventory
    • fixes the goblins 3 scroll issue
  • added the keys "y" and "n" to the dpad (for simon the sorcerer)

rev 32475:

  • improved sd read performance (thanks, svpe)
  • fixed crash on saving a game

rev 32231 (hbc apps package):

  • wiimote support
  • compiled with updated dkppc/libogc/libfat
    • fixes all known crashes (afaict)
    • Monkey Island 3 is playable now

test 2:

  • screen is only updated if necessary
    • no more flicker on the BASS intro
    • better performance
  • games with higher screen resolutions are now drawn correctly
  • fixed some palette bugs

test 1:

  • first public test version