Difference between revisions of "ScummVM"

From WiiBrew
Jump to: navigation, search
(test version 2)
Line 3: Line 3:
 
report problems [[Talk:Homebrew_apps/ScummVM|here]]
 
report problems [[Talk:Homebrew_apps/ScummVM|here]]
  
[[media:Scummvm-wii-test1.zip|download]]
+
[[media:Scummvm-wii-test2.zip|download]]
  
 
enjoy,
 
enjoy,
 +
 
dhewg
 
dhewg
  
Line 11: Line 12:
  
 
  ScummVM-Wii README
 
  ScummVM-Wii README
  ------------------  
+
  ------------------
 
   
 
   
 
  this is an early test version
 
  this is an early test version
  svn revision 31355
+
  svn revision 31370
  all but the HE and AGI engine is compiled in
+
   
 +
features not compiled in:
 +
- the AGI game engine
 
   
 
   
 
  REQUIREMENTS
 
  REQUIREMENTS
 
  - sd card
 
  - sd card
  - gamecube controller  
+
  - gamecube controller in port 1
 
   
 
   
 
  FEATURES worth mentioning (wii port specific)
 
  FEATURES worth mentioning (wii port specific)
 
  - GX hardware scaling
 
  - GX hardware scaling
  - usage of the wii's internal sd slot
+
  - usage of the wii's internal sd slot for:
 +
  loading of runtime and game data
 +
  game state loading/saving
 
   
 
   
 
  INSTALL
 
  INSTALL
 
  - copy the "scummvm" folder to the root of your sd card
 
  - copy the "scummvm" folder to the root of your sd card
  - copy demos and/or your games onto the same sd card
+
  - copy your demos and/or games onto the same sd card
   freeware version: http://scummvm.org/downloads.php#extras
+
   freeware versions: http://scummvm.org/downloads.php#extras
 
   demos: http://scummvm.org/demos.php
 
   demos: http://scummvm.org/demos.php
 
   
 
   
 
  RUN
 
  RUN
  - run scummvm-wii.dol or scummvm-wii.elf on your wii
+
  - run scummvm-wii.elf on your wii
 
  - if you have a usbgecko in slot b, you have to read the debug messages with
 
  - if you have a usbgecko in slot b, you have to read the debug messages with
   a terminal app, or it will hang
+
   a terminal app, or the whole application will hang
 
   
 
   
 
  CONTROLS
 
  CONTROLS
   controls: gc pad
+
   controls: gamecube pad
 
   
 
   
 
   analog stick: mouse movement
 
   analog stick: mouse movement
Line 49: Line 54:
 
   dpad left: "0"
 
   dpad left: "0"
 
   l+r: quit
 
   l+r: quit
 +
 +
CHANGELOG
 +
 +
- test 2
 +
  - screen is only updated if necessary
 +
    no more flicker on the BASS intro
 +
    better performance
 +
  - games with higher screen resolutions are now drawn correctly
 +
  - fixed some palette bugs

Revision as of 00:31, 4 April 2008

this is a public version for testing

report problems here

download

enjoy,

dhewg

Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii

ScummVM-Wii README
------------------

this is an early test version
svn revision 31370

features not compiled in:
- the AGI game engine

REQUIREMENTS
- sd card
- gamecube controller in port 1

FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
  loading of runtime and game data
  game state loading/saving

INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
  freeware versions: http://scummvm.org/downloads.php#extras
  demos: http://scummvm.org/demos.php

RUN
- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
  a terminal app, or the whole application will hang

CONTROLS
  controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

- test 2
  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs