Difference between revisions of "ScummVM"

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(sorry, but either a) do it right or b) stop raping my README)
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This is a public version for testing of the ScummVM emulator.
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this is a public version for testing
  
== Information ==
+
report problems [[Talk:Homebrew_apps/ScummVM|here]]
* Creator: ____
 
* Accessories needed: GameCube controller (port 1), SD card
 
* Usable Loaders: [[Twilight Hack]].
 
* Software type: Emulation
 
  
==Installation==
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download: [[media:Scummvm-wii-test2.zip|test 2]]
* copy the "scummvm" folder to the root of your sd card
 
* copy your demos and/or games onto the same sd card
 
  freeware versions: http://scummvm.org/downloads.php#extras
 
  demos: http://scummvm.org/demos.php
 
  
==Download==
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hints:
* [[media:Scummvm-wii-test2.zip|ScummVM Test 2 - 2008-04-04 - svn revision 31370]]
 
 
 
==Hints==
 
 
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
 
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
 
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
 
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
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*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
 
*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
  
==Media==
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enjoy,
* [http://www.youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] (Test 2 Version)
+
 
* [http://www.youtube.com/watch?v=u3w51L0RDbU Video Demo of Flight of the Amazon Queen](Test 2 Version)
+
dhewg
  
==Feedback==
+
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
Report Problems [[Talk:Homebrew_apps/ScummVM|here]]
 
  
==Features not compiled in:==
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ScummVM-Wii README
* the AGI game engine
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------------------
 +
 +
this is an early test version
 +
svn revision 31370
 +
 +
features not compiled in:
 +
- the AGI game engine
 +
 +
REQUIREMENTS
 +
- sd card
 +
- gamecube controller in port 1
 +
 +
FEATURES worth mentioning (wii port specific)
 +
- GX hardware scaling
 +
- usage of the wii's internal sd slot for:
 +
  loading of runtime and game data
 +
  game state loading/saving
 
   
 
   
 +
INSTALL
 +
- copy the "scummvm" folder to the root of your sd card
 +
- copy your demos and/or games onto the same sd card
 +
  freeware versions: http://scummvm.org/downloads.php#extras
 +
  demos: http://scummvm.org/demos.php
 
   
 
   
==FEATURES worth mentioning (wii port specific)==
+
RUN
* GX hardware scaling
+
- run scummvm-wii.elf on your wii
* usage of the wii's internal sd slot for:
+
- if you have a usbgecko in slot b, you have to read the debug messages with
  - loading of runtime and game data
+
   a terminal app, or the whole application will hang
   - game state loading/saving
 
 
   
 
   
==RUN==
+
CONTROLS
* run scummvm-wii.elf on your wii
+
  controls: gamecube pad
* If you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang.
 
 
 
==CONTROLS==
 
Controls: gamecube pad
 
 
   
 
   
 
   analog stick: mouse movement
 
   analog stick: mouse movement
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   l+r: quit
 
   l+r: quit
 
   
 
   
==CHANGELOG==
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CHANGELOG
 
   
 
   
====Test 2====
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- test 2
* screen is only updated if necessary
+
  - screen is only updated if necessary
 
     no more flicker on the BASS intro
 
     no more flicker on the BASS intro
 
     better performance
 
     better performance
* games with higher screen resolutions are now drawn correctly
+
  - games with higher screen resolutions are now drawn correctly
* fixed some palette bugs
+
  - fixed some palette bugs
 
 
==Other Links==
 
* http://www.scummvm.org/
 

Revision as of 20:22, 5 April 2008

this is a public version for testing

report problems here

download: test 2

hints:

  • if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
  • the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
  • the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
  • the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again

enjoy,

dhewg

Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii

ScummVM-Wii README
------------------

this is an early test version
svn revision 31370

features not compiled in:
- the AGI game engine

REQUIREMENTS
- sd card
- gamecube controller in port 1

FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
  loading of runtime and game data
  game state loading/saving

INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
  freeware versions: http://scummvm.org/downloads.php#extras
  demos: http://scummvm.org/demos.php

RUN
- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
  a terminal app, or the whole application will hang

CONTROLS
  controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

- test 2
  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs