Difference between revisions of "ScummVM"

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}}
 
}}
  
this is a public version for testing
+
'''Test Version'''
  
report problems [[Talk:Homebrew apps/ScummVM|here]]
+
Report Problems: [[Talk:Homebrew apps/ScummVM|here]]
  
download: [[media:Scummvm-wii-test2.zip|test 2]] http://www.megaupload.com/?d=17RP79G0
+
Download: [[media:Scummvm-wii-test2.zip|test 2]] http://www.megaupload.com/?d=17RP79G0
  
hints:
+
Hints:
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
+
*If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
+
*The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
*the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
+
*The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
+
*The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
  
enjoy,
+
Enjoy,
  
 
dhewg
 
dhewg
Line 29: Line 29:
 
----------------------
 
----------------------
  
[b]4-28-08 - Wiimote Enabled ScummVM released![/b]
+
'''4-28-08 - Wiimote Enabled ScummVM released'''
  
http://www.dcemu.co.uk/vbulletin/showthread.php?t=108786
+
[http://www.dcemu.co.uk/vbulletin/showthread.php?t=108786 Download Here]
  
 
It is not clear whether the author of this version is the original creator or someone else.
 
It is not clear whether the author of this version is the original creator or someone else.

Revision as of 01:08, 29 April 2008

Template:Infobox homebrewapp

Test Version

Report Problems: here

Download: test 2 http://www.megaupload.com/?d=17RP79G0

Hints:

  • If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
  • The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
  • The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
  • The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again

Enjoy,

dhewg

Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii


4-28-08 - Wiimote Enabled ScummVM released

Download Here

It is not clear whether the author of this version is the original creator or someone else.


ScummVM-Wii README
------------------

this is an early test version
svn revision 31370

features not compiled in:
- the AGI game engine

REQUIREMENTS
- sd card
- gamecube controller in port 1

FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
  loading of runtime and game data
  game state loading/saving

INSTALL
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
  freeware versions: http://scummvm.org/downloads.php#extras
  demos: http://scummvm.org/demos.php

RUN
- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
  a terminal app, or the whole application will hang

CONTROLS
  controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

- test 2
  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs