Difference between revisions of "Shiny Red Tank"
m (ShinyRedTank moved to Shiny Red Tank: Spaces are your friends.) |
|||
Line 38: | Line 38: | ||
Hold the wiimote sideways. | Hold the wiimote sideways. | ||
+ | |||
+ | ==Feedback== | ||
+ | |||
+ | Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game. | ||
==Changelog== | ==Changelog== |
Revision as of 07:22, 9 March 2009
Shiny Red Tank (working title)
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Contents
Controls
Player | Button | Action |
---|---|---|
![]() |
![]() |
Jump / Hover |
![]() |
![]() |
Fire |
![]() |
![]() |
... |
![]() |
![]() |
Exit game |
Hold the wiimote sideways.
Feedback
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.
Changelog
v0.1a
Date Released: 09/03/09
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for LibWiiSprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers