Difference between revisions of "Shiny Red Tank"

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Feedback would be greatly appreciated.  You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.
 
Feedback would be greatly appreciated.  You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.
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==Horizontal Lines==
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I control the horizontal, but not the vertical.  See?
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==Changelog==
 
==Changelog==

Revision as of 17:45, 9 March 2009

Template:Infobox homebrewapp

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

Player Button Action
Wiimote1.svg Wiimote 2 Button Jump / Hover
Wiimote1.svg Wiimote 1 Button Fire
Wiimote1.svg Wiimote + Button ...
Wiimote1.svg Wiimote HOME Button Exit game

Hold the wiimote sideways.

Feedback

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.

Horizontal Lines

I control the horizontal, but not the vertical. See?







Changelog

v0.1a

Date Released: 09/03/09

  • Initial, buggy, release.

Thanks