Difference between revisions of "Shiny Red Tank"

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Revision as of 17:59, 31 March 2009

Template:Infobox homebrewapp

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

WiimoteHorizontal.svg Player 1 Player 2
Wiimote D-Pad Move / Look up Move / Look up
Wiimote 1 Button Fire Fire
Wiimote 2 Button Jump / Hover Jump / Hover
Wiimote + Button - Join in
Wiimote A Button Unstuck Unstuck
Wiimote HOME Button Exit game -

Feedback

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.

Changelog

19 March 2009, v0.1.2a

  • Improved 2nd Player tracking.
  • Hopefully fixed animation bugs.


17 March 2009, v0.1.1a

  • Minor physics tweaks
  • Implemented 2nd player.


9 March 2009, v0.1.0a

  • Initial, buggy, release.

Thanks