Shiny Red Tank
|Shiny Red Tank|
|Downloadable via the Homebrew Browser|
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
|Player 1||Player 2|
|Move / Look up||Move / Look up|
|Jump / Hover||Jump / Hover|
Feedback / Bugs / Helping out
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
If you have found a bug, please don't hesitate to report it on the Bugs page.
If you'd like to contribute to the project, please refer to the contribution page.<br /> If you'd like to contribute to the project but you're not sure in what capacity, please consider the option posted on my User page.
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.