Shiny Red Tank/Direction: Difference between revisions
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←Created page with 'I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2...' |
WiibrewBot (talk | contribs) m Robot: Cosmetic changes |
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I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC) | I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC) | ||
== Art in General== | == Art in General == | ||
* A dark-ish mood. | * A dark-ish mood. | ||
* Not too cartoony (Close to Castlevania: SOTN). | * Not too cartoony (Close to Castlevania: SOTN). |
Latest revision as of 18:18, 10 August 2009
I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2009 (UTC)
Art in General
- A dark-ish mood.
- Not too cartoony (Close to Castlevania: SOTN).
Tiles
Dimensions
- 32x32 pixels
Themes:
- Outdoor
- Rocky
- Grass on rock/dirt
- Underground
- Indoors Metalic (think of TMNT's technodrome)
Interaction
- There are currently only has 3 types of tiles in the game:
- Solid (blocks all movement)
- Semi-solid (only blocks downwards movement)
- Background (doesn't block any movement)
Background Art
- No dimension restrictions
- Types eventually to be implemented:
- Fixed (distant)
- Scrolling (probably 3-4 levels of parallax)
Thanks for your interest.
-- MetaFight 15:39, 17 March 2009 (UTC)