Difference between revisions of "Shiny Red Tank/Direction"

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(←Created page with 'I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2...')
 
m (Robot: Cosmetic changes)
 
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I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
 
I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- [[User:MetaFight|MetaFight]] 15:39, 17 March 2009 (UTC)
== Art in General==
+
== Art in General ==
 
* A dark-ish mood.
 
* A dark-ish mood.
 
* Not too cartoony (Close to Castlevania: SOTN).
 
* Not too cartoony (Close to Castlevania: SOTN).

Latest revision as of 18:18, 10 August 2009

I'm eventually going to allot time to work on the following, but if anybody wants to contribute it would be much appreciated. -- MetaFight 15:39, 17 March 2009 (UTC)

Art in General

  • A dark-ish mood.
  • Not too cartoony (Close to Castlevania: SOTN).

Tiles

Dimensions

  • 32x32 pixels

Themes:

  • Outdoor
    • Rocky
    • Grass on rock/dirt
  • Underground
  • Indoors Metalic (think of TMNT's technodrome)

Interaction

  • There are currently only has 3 types of tiles in the game:
    • Solid (blocks all movement)
    • Semi-solid (only blocks downwards movement)
    • Background (doesn't block any movement)

Background Art

  • No dimension restrictions
  • Types eventually to be implemented:
    • Fixed (distant)
    • Scrolling (probably 3-4 levels of parallax)


Thanks for your interest. -- MetaFight 15:39, 17 March 2009 (UTC)