Difference between revisions of "Super Mario War Wii"

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{{Infobox homebrew
 
{{Infobox homebrew
 
| title      = Super Mario War Wii
 
| title      = Super Mario War Wii
| image      = [[Image:SMW-Wii.png]]
+
| image      = [[File:SMW-Wii.png]]
 
| version    = 1.2
 
| version    = 1.2
 
| type        = platform game
 
| type        = platform game
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== Changelog ==
 
== Changelog ==
  
===1.2 - June 4, 2009===
+
=== 1.2 - June 4, 2009 ===
  
 
* Recompiled with latest libogc / libfat / SDL
 
* Recompiled with latest libogc / libfat / SDL
  
===1.1 - May 1, 2009===
+
=== 1.1 - May 1, 2009 ===
  
 
* Fix crashing issue (caused by music)
 
* Fix crashing issue (caused by music)
 
* Hide controller configuration (not implemented)
 
* Hide controller configuration (not implemented)
  
===1.0 - April 30, 2009===
+
=== 1.0 - April 30, 2009 ===
  
 
* Initial release
 
* Initial release

Revision as of 18:19, 10 August 2009

Super Mario War Wii
SMW-Wii.png
General
Ported byTantric
TypePlatform game
Version1.2
LicenceGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg ClassicController.svg Loads files from SDHC cards in the Front SD slot


Super Mario War Wii is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional. To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems. However, I'm hoping this work will encourage other developers to port more SDL-based games and applications to the Wii.

Installation

Copy the apps/ and smw/ folders to the root of your SD card.

Notes

I would not recommend trying to replace, remove, or add music files, as the list of music files is hard-coded.

Issues

Please report issues on Google Code.

Changelog

1.2 - June 4, 2009

  • Recompiled with latest libogc / libfat / SDL

1.1 - May 1, 2009

  • Fix crashing issue (caused by music)
  • Hide controller configuration (not implemented)

1.0 - April 30, 2009

  • Initial release