Talk:C64-network.org

From WiiBrew
Jump to navigation Jump to search

Issues

Loading Games

Hi Simon,first thing I want to thank you for your fantastic work. I'd like to share something I accidentally discovered:I just downloaded v.5 and tried to run some of my favourite games (Creatures 2, Zack McCracken, Turrican 2, Myth) but they all failed to load, just like in previous versions of your emulator. I then turned "1541 emulation" on and tried again, but after a long waiting it gave me an "out of memory" error. So I thought to try another game but forgot to "insert" it, basically I just re-loaded the same game(Turrican 2) without resetting and... surprise! It loaded. Creatures 2 and Zack McCracken run fine too (except no intro for Zack) but Myth did not get past the trainer. Just wondering if this can be of any help to you. Another thing, with the new interface I cannot load tapes anymore but only disk images. Thanks again and keep up the good work! Tetsuo 22:28, 16 January 2009 (UTC)

Check that you have the /apps/frodo/tmp/ directory, which is needed for tape loading. --SimonKagstrom 08:13, 17 January 2009 (UTC)
Yes the tmp directory was there, but no tape loading option. Btw, with my method I successifully loaded another game that didn't start previously: Buggy Boy --Tetsuo 13:52, 17 January 2009 (UTC)
There is no tape loading option - Frodo treats everything as disks, so just insert the tape and run LOAD "*",8,1 and it should start. The reason tmp/ is needed is that tapes are first extracted to a temporary file (a "disk") and then loaded as a disk. .prg files work more or less the same way --SimonKagstrom 16:08, 17 January 2009 (UTC)
Thanks for the explanation. I tried but they're not working, I get "?file not found" error everytime. However disabling 1541 emulation makes them run fine(Ghosts 'n goblins, Mr Mephisto)--Tetsuo 17:13, 17 January 2009 (UTC)

When trying to load any .d64 images and then pressing load, it will only result in Device Not Present Error, so far out of 15 games, only 1 loaded, with messed up GFX. Also a suggestion, maybe add a autoload feature so that when you pick the game you wanna play, you can push a button to make it automatically load instead of visiting the menu again. -Corey89

Strange. What games were that? I have not got that error message in any game I've tested (although some fail for other reasons). --SimonKagstrom 19:52, 6 January 2009 (UTC)
Hello Simon, Here are some examples of games that don't work: download d64 from here: [1] [2] [3] Spec 19:18, 10 January 2009 (UTC)
I run H.E.R.O at least. There can sometimes be multiple copies of the same game, some work and some don't. Last Ninja is like this for example.
Well i tried alot of random, but some specifics i remember were High Noon, Terminator 2, Action Biker, World Games, Paperboy, Turrican and Bazooka Bill. The game that loaded was AAAAAh! or something -corey89
At least paperboy works here, I haven't tried the others. Are you sure you didn't press 1 while selecting a game? (A or 2 selects in the menu). Having no disk inserted will give that error message --SimonKagstrom 20:59, 6 January 2009 (UTC)
Yeah pressed A or 2 as mentioned on this site. I'll try to redownload some of these to see if it's the games themselves. But as i mentioned, maybe you should make one of the buttons a autoload button?
Well, I personally think the buttons are more needed as keyboard input, and it's also only three keypresses to start loading :-). Anyway: The source code is available, so please write patches if you have anything you'd like to change! --SimonKagstrom 06:11, 7 January 2009 (UTC)

Thanks for a great app, games that work are great. Although I too have tried a lot of games from c64.com and most don't work. Is there something special about their d64 images? Ghostbusters and Bubble Bobble work, Arkanoid, Paperboy, California Games and Beach-head do not work. All downloaded from c64.com. I get the same "device not ready" message. Is there anything that can be done to fix this, or is it just a quirk of how the d64 images are made and how the Wii executes the code? --Wilsoff 08:38, 20 January 2009 (UTC)

Probably an emulation issue, what you could try is to enable 1541 emulation (from v5 onwards), but if that doesn't work I'm afraid there is little I can do. In the subversion trunk, I've fixed a special problem with some d64 files, but that would be seen as "File not found". As has been said in other parts of this page, try a different version of the game if it doesn't work. Paperboy works for me for example, haven't tried the others you mention. --SimonKagstrom 17:57, 20 January 2009 (UTC)

What about USB keyboard support or onscreen keyboard support ala VC's emulator? -corey89

Yes, I've thought about adding an on-screen keyboard (also usable to select keys to bind), but I've not started implemented anything yet. As for USB keyboards, I think they should be supported through SDL. Frodo already has support for this, I just don't know if it works on the Wii (or if the Wii/gamecube SDL port supports it). I have no USB keyboard so I don't have the means to test it or work on it.
Anyway, I use the emulator mostly to play games, so an USB keyboard to type in BASIC programs is not my highest priority ;-). Thanks for the comments by the way! --SimonKagstrom 16:51, 7 January 2009 (UTC)

Got the games loading finally, had to get a different disk file. Also another problem i'm having is the game selection screen, it's way off center, the names are so far left that at times, it only shows the last letter of the game and the file extension. Any idea how to fix it? I use a normal NTSC tv, no HD or anything. -corey89

Good to hear that you got it loading! As for the centering issue, that's a bug triggered by the home-grown menu implementation on long filenames. I'll fix that for next release.--SimonKagstrom 17:27, 7 January 2009 (UTC)

Sound

Are the sound bugs being worked on, or is it the emulator itself that just can't emulate the sound properly? -corey89

I've tried to fix those, but I haven't managed to find what the problem is, so don't expect anything soon. It's not the emulator - it sounds fine when compiled on the host. The sound drivers are not the same, but quite similar. This is an area where I'd like other people to contribute :-) --SimonKagstrom 17:53, 12 January 2009 (UTC)
You should ask Tantric or eke-eke for help in that area, they are really good at coding emulators on Wii. I really appriciate your work on this emu though, i spend my whole free time playing old childhood favorites now :) -corey89
The sound implementation is taken from FCEU, so they have been good help already :-). But anyone is free to fix the sound issue of course! --SimonKagstrom 20:29, 14 January 2009 (UTC)

Headline text

Keyboard

I would SO download this if it had USB Keyboard support...I like doing BASIC! Also, I kinda like having to type "LOAD" and "RUN" and the like... --Atariangamer 19:19, 7 January 2009 (UTC)

It would also be nice to have a real keyboard on text adventures such as The Hulk - corey89

wait...this new version has keyboard support? DOWNLOADING. --Atariangamer 19:34, 16 January 2009 (UTC)

Well, it maybe had. Version 5 is out now, which removes this support because of a (rather grave) bug it caused. But I'm still interested in hearing out if it worked in version 4! --SimonKagstrom 19:59, 16 January 2009 (UTC)

ah...well, i'll try to load it up today (was away from wii) and tell ya how it goes... EDIT: I couldn't find the archive! you couldn't link to v4, could ya? --Atariangamer 12:36, 22 January 2009 (UTC)

Sure, it's here: http://frodo-wii.googlecode.com/files/frodo-wii-bin-4.tar.gz. I've been told that the keyboard works except for shift, so it's probably not very useful anyway. --SimonKagstrom 20:36, 22 January 2009 (UTC)

ah, thanks...I'll try both versions (4 'n' 5). But depending on how I like the keyboard, I'd still like for that to eventually become a feature. Now, to download and play! --Atariangamer 22:39, 22 January 2009 (UTC) -- if only I could...It seems to not want to load anything...--Atariangamer 02:08, 23 January 2009 (UTC)

Command errors

When I insert a disk, I do "LOAD '*'8,1 and RUN". However, it takes a good while to do the loading, then usually mistypes RUN (usually doing " UN" or " N"). I even noticed this when trying to type it out in V4 (which sux about the shift). It just wont load...(oh, and does anyone know a why all disk images have annoying "IMPORTED BY:" screens? ><) --Atariangamer 20:06, 23 January 2009 (UTC)

Well, try again - it typically works the second time. I'm working on improving this a bit for the next release.

Emulator crash

Its no biggie but I thought I'd report that I found a bug on the v6 version.

If you go into the emulator option 'other options' and press the plus button on the wiimote it goes to a black scrren and crashes everytime and you then have to manually power down the wii. I can replicate the bug everytime I load the emulator.

Its not a big problem but if you press the plus key by mistake its a pin having to rebot the wii each time.

Other than that this version is running great! The game North & South now plays fine so I'm happy. ...I'd still like a usb keyboad in the future - but I guess it not really essential.

Ta (Baboon)