Talk:C64-network.org
Issues
Loading Games
Hi Simon,first thing I want to thank you for your fantastic work. I'd like to share something I accidentally discovered:I just downloaded v.5 and tried to run some of my favourite games (Creatures 2, Zack McCracken, Turrican 2, Myth) but they all failed to load, just like in previous versions of your emulator. I then turned "1541 emulation" on and tried again, but after a long waiting it gave me an "out of memory" error. So I thought to try another game but forgot to "insert" it, basically I just re-loaded the same game(Turrican 2) without resetting and... surprise! It loaded. Creatures 2 and Zack McCracken run fine too (except no intro for Zack) but Myth did not get past the trainer. Just wondering if this can be of any help to you. Another thing, with the new interface I cannot load tapes anymore but only disk images. Thanks again and keep up the good work! Tetsuo 22:28, 16 January 2009 (UTC)
- Check that you have the /apps/frodo/tmp/ directory, which is needed for tape loading. --SimonKagstrom 08:13, 17 January 2009 (UTC)
- Yes the tmp directory was there, but no tape loading option. Btw, with my method I successifully loaded another game that didn't start previously: Buggy Boy --Tetsuo 13:52, 17 January 2009 (UTC)
- There is no tape loading option - Frodo treats everything as disks, so just insert the tape and run LOAD "*",8,1 and it should start. The reason tmp/ is needed is that tapes are first extracted to a temporary file (a "disk") and then loaded as a disk. .prg files work more or less the same way --SimonKagstrom 16:08, 17 January 2009 (UTC)
- Thanks for the explanation. I tried but they're not working, I get "?file not found" error everytime. However disabling 1541 emulation makes them run fine(Ghosts 'n goblins, Mr Mephisto)--Tetsuo 17:13, 17 January 2009 (UTC)
When trying to load any .d64 images and then pressing load, it will only result in Device Not Present Error, so far out of 15 games, only 1 loaded, with messed up GFX. Also a suggestion, maybe add a autoload feature so that when you pick the game you wanna play, you can push a button to make it automatically load instead of visiting the menu again. -Corey89
- Strange. What games were that? I have not got that error message in any game I've tested (although some fail for other reasons). --SimonKagstrom 19:52, 6 January 2009 (UTC)
- I run H.E.R.O at least. There can sometimes be multiple copies of the same game, some work and some don't. Last Ninja is like this for example.
- Well i tried alot of random, but some specifics i remember were High Noon, Terminator 2, Action Biker, World Games, Paperboy, Turrican and Bazooka Bill. The game that loaded was AAAAAh! or something -corey89
- At least paperboy works here, I haven't tried the others. Are you sure you didn't press 1 while selecting a game? (A or 2 selects in the menu). Having no disk inserted will give that error message --SimonKagstrom 20:59, 6 January 2009 (UTC)
- Yeah pressed A or 2 as mentioned on this site. I'll try to redownload some of these to see if it's the games themselves. But as i mentioned, maybe you should make one of the buttons a autoload button?
- Well, I personally think the buttons are more needed as keyboard input, and it's also only three keypresses to start loading :-). Anyway: The source code is available, so please write patches if you have anything you'd like to change! --SimonKagstrom 06:11, 7 January 2009 (UTC)
Thanks for a great app, games that work are great. Although I too have tried a lot of games from c64.com and most don't work. Is there something special about their d64 images? Ghostbusters and Bubble Bobble work, Arkanoid, Paperboy, California Games and Beach-head do not work. All downloaded from c64.com. I get the same "device not ready" message. Is there anything that can be done to fix this, or is it just a quirk of how the d64 images are made and how the Wii executes the code? --Wilsoff 08:38, 20 January 2009 (UTC)
- Probably an emulation issue, what you could try is to enable 1541 emulation (from v5 onwards), but if that doesn't work I'm afraid there is little I can do. In the subversion trunk, I've fixed a special problem with some d64 files, but that would be seen as "File not found". As has been said in other parts of this page, try a different version of the game if it doesn't work. Paperboy works for me for example, haven't tried the others you mention. --SimonKagstrom 17:57, 20 January 2009 (UTC)
- I've tried a number of c64.com games and very few work on v5. However these all seem to work on v6 so thank you! I've also tried a lot of games from a torrent of gamebase 64 v03 and everything has worked so far. There does seem to be some lag on the controls though - v05 worked fine on all the games that worked, but v6 is somewhat unresponsive. For example Park Patrol (from c64.com) the d-pad works as a joystick, but can be a bit slow to respond - I hope this can be fixed! I'm glad you like the icon - once again thank you for a c64 emu!!!--Wilsoff 11:01, 26 January 2009 (UTC)
- OK, good to hear. Then apparently the zero-size-skip option helps in more than corner cases which I thought it would be. The d-pad problems surprise me a bit though, I haven't changed very much there. Is speed otherwise as before? If it works better in v5, it can be fixed, --SimonKagstrom 17:29, 26 January 2009 (UTC)
What about USB keyboard support or onscreen keyboard support ala VC's emulator? -corey89
- Yes, I've thought about adding an on-screen keyboard (also usable to select keys to bind), but I've not started implemented anything yet. As for USB keyboards, I think they should be supported through SDL. Frodo already has support for this, I just don't know if it works on the Wii (or if the Wii/gamecube SDL port supports it). I have no USB keyboard so I don't have the means to test it or work on it.
- Anyway, I use the emulator mostly to play games, so an USB keyboard to type in BASIC programs is not my highest priority ;-). Thanks for the comments by the way! --SimonKagstrom 16:51, 7 January 2009 (UTC)
Got the games loading finally, had to get a different disk file. Also another problem i'm having is the game selection screen, it's way off center, the names are so far left that at times, it only shows the last letter of the game and the file extension. Any idea how to fix it? I use a normal NTSC tv, no HD or anything. -corey89
- Good to hear that you got it loading! As for the centering issue, that's a bug triggered by the home-grown menu implementation on long filenames. I'll fix that for next release.--SimonKagstrom 17:27, 7 January 2009 (UTC)
Sound
Are the sound bugs being worked on, or is it the emulator itself that just can't emulate the sound properly? -corey89
- I've tried to fix those, but I haven't managed to find what the problem is, so don't expect anything soon. It's not the emulator - it sounds fine when compiled on the host. The sound drivers are not the same, but quite similar. This is an area where I'd like other people to contribute :-) --SimonKagstrom 17:53, 12 January 2009 (UTC)
- You should ask Tantric or eke-eke for help in that area, they are really good at coding emulators on Wii. I really appriciate your work on this emu though, i spend my whole free time playing old childhood favorites now :) -corey89
- The sound implementation is taken from FCEU, so they have been good help already :-). But anyone is free to fix the sound issue of course! --SimonKagstrom 20:29, 14 January 2009 (UTC)
Keyboard
I would SO download this if it had USB Keyboard support...I like doing BASIC! Also, I kinda like having to type "LOAD" and "RUN" and the like... --Atariangamer 19:19, 7 January 2009 (UTC)
It would also be nice to have a real keyboard on text adventures such as The Hulk - corey89
wait...this new version has keyboard support? DOWNLOADING. --Atariangamer 19:34, 16 January 2009 (UTC)
- Well, it maybe had. Version 5 is out now, which removes this support because of a (rather grave) bug it caused. But I'm still interested in hearing out if it worked in version 4! --SimonKagstrom 19:59, 16 January 2009 (UTC)
ah...well, i'll try to load it up today (was away from wii) and tell ya how it goes... EDIT: I couldn't find the archive! you couldn't link to v4, could ya? --Atariangamer 12:36, 22 January 2009 (UT
- Sure, it's here: http://frodo-wii.googlecode.com/files/frodo-wii-bin-4.tar.gz. I've been told that the keyboard works except for shift, so it's probably not very useful anyway. --SimonKagstrom 20:36, 22 January 2009 (UTC)
ah, thanks...I'll try both versions (4 'n' 5). But depending on how I like the keyboard, I'd still like for that to eventually become a feature. Now, to download and play! --Atariangamer 22:39, 22 January 2009 (UTC) -- if only I could...It seems to not want to load anything...--Atariangamer 02:08, 23 January 2009 (UTC)
I tried v4 and my USB keyboard !!!WORKED!!! All of the normal keys works worked at the opening screen. I could type my name and type "load" etc, so basic worked. However if I tried to hold down shift the number keys still came out as numbers, not !@#$%^&*()_+:" etc, so sill not fully compatible, but a huge step forward. A shame adding USB keyboard support caused other problems, but at at least you know it works in theory. If you're interested please PM and I may be able to send you a USB keyboard.--Wilsoff 10:41, 26 January 2009 (UTC)
- Yep, someone else reported that as well. It's probably an SDL issue though since the same code works fine on the host. But as I said before, I'd really like someone else to implement this :-) --SimonKagstrom 17:29, 26 January 2009 (UTC)
Command errors
When I insert a disk, I do "LOAD '*'8,1 and RUN". However, it takes a good while to do the loading, then usually mistypes RUN (usually doing " UN" or " N"). I even noticed this when trying to type it out in V4 (which sux about the shift). It just wont load...(oh, and does anyone know a why all disk images have annoying "IMPORTED BY:" screens? ><) --Atariangamer 20:06, 23 January 2009 (UTC)
- Well, try again - it typically works the second time. I'm working on improving this a bit for the next release.
Emulator crash bug
Its no biggie but I thought I'd report that I found a bug on the v6 version.
If you go into the emulator option 'other options' and press the plus button on the wiimote it goes to a black screen and crashes everytime and you then have to manually power down the wii. I can replicate the bug everytime I load the emulator.
Its not a big problem but if you press the plus key by mistake its a pain having to reboot the wii each time.
Other than that this version is running great! The game 'North & South' now plays fine so I'm happy. ...I'd still like a usb keyboad in the future - but I guess it not really essential. baboon
Enhancements
Resume
Please add a menu option to allow resume. Once you press home on the WiiMote it is sometimes difficult ot resume the game. You generally have to change a key bind to get back to the game. It would be great if there were an option on the menu to resume the game.--Wilsoff 11:27, 26 January 2009 (UTC)
- Try pressing the 1 key, that acts as "abort" and exits from the menu.
WiiMote 2
The second player WiiMote sort of works for Bubble Bobble. It can move 2P left and right and fire occasionally, but often WiiMote2 does nothing. Can this be fixed please?--Wilsoff 11:27, 26 January 2009 (UTC)
- Does it work better in v5? It sounds a bit like the other d-pad issue, but I don't know. --SimonKagstrom 17:29, 26 January 2009 (UTC)
Joystick Bindings
Would it be possible for you to implement the binding of Joystick directions to buttons? I'm asking this because in almost all games jumping is done pushing up on the Dpad, which isn't very comfortable. Using the 1 button to jump would be a great thing, and an improvement over a real C64 too. --Tetsuo 20:11, 27 January 2009 (UTC)