In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Talk:Colorhelper: Difference between revisions

From WiiBrew
Jump to navigation Jump to search
MetaFight (talk | contribs)
RGBA Color: new section
MetaFight (talk | contribs)
Line 152: Line 152:
So, for example, if we want the color RED at half opacity, then we can use:
So, for example, if we want the color RED at half opacity, then we can use:
  u8 alpha = 0xFF / 2;
  u8 alpha = 0xFF / 2;
  u32 color = (RED << 16) | alpha;  // 0xFF00007F
  u32 color = (COLOR_red << 16) | alpha;  // 0xFF00007F
-- [[User:MetaFight|MetaFight]] 20:04, 26 July 2009 (UTC)
-- [[User:MetaFight|MetaFight]] 20:04, 26 July 2009 (UTC)

Revision as of 22:06, 26 July 2009

U16 colors

Before some applications where using U16 colors so I did that in case it could be useful for someone:

#define ALICEBLUE           0xF7DF
#define ANTIQUEWHITE        0xFF5A
#define AQUA                0x07FF
#define AQUAMARINE          0x7FFA
#define AZURE               0xF7FF
#define BEIGE               0xF7BB
#define BISQUE              0xFF38
#define BLACK               0x0000
#define BLANCHEDALMOND      0xFF59
#define BLUE                0x001F
#define BLUEVIOLET          0x895C
#define BROWN               0xA145
#define BURLYWOOD           0xDDD0
#define CADETBLUE           0x5CF4
#define CHARTREUSE          0x7FE0
#define CHOCOLATE           0xD343
#define CORAL               0xFBEA
#define CORNFLOWERBLUE      0x64BD
#define CORNSILK            0xFFDB
#define CRIMSON             0xD8A7
#define CYAN                0x07FF
#define DARKBLUE            0x0011
#define DARKCYAN            0x0451
#define DARKGOLDENROD       0xBC21
#define DARKGRAY            0xAD55
#define DARKGREEN           0x0320
#define DARKKHAKI           0xBDAD
#define DARKMAGENTA         0x8811
#define DARKOLIVEGREEN      0x5345
#define DARKORANGE          0xFC60
#define DARKORCHID          0x9999
#define DARKRED             0x8800
#define DARKSALMON          0xECAF
#define DARKSEAGREEN        0x8DF1
#define DARKSLATEBLUE       0x49F1
#define DARKSLATEGRAY       0x2A69
#define DARKTURQUOISE       0x067A
#define DARKVIOLET          0x901A
#define DEEPPINK            0xF8B2
#define DEEPSKYBLUE         0x05FF
#define DIMGRAY             0x6B4D
#define DODGERBLUE          0x1C9F
#define FIREBRICK           0xB104
#define FLORALWHITE         0xFFDE
#define FORESTGREEN         0x2444
#define FUCHSIA             0xF81F
#define GAINSBORO           0xDEFB
#define GHOSTWHITE          0xFFDF
#define GOLD                0xFEA0
#define GOLDENROD           0xDD24
#define GRAY                0x8410
#define GREEN               0x0400
#define GREENYELLOW         0xAFE5
#define HONEYDEW            0xF7FE
#define HOTPINK             0xFB56
#define INDIANRED           0xCAEB
#define INDIGO              0x4810
#define IVORY               0xFFFE
#define KHAKI               0xF731
#define LAVENDER            0xE73F
#define LAVENDERBLUSH       0xFF9E
#define LAWNGREEN           0x7FE0
#define LEMONCHIFFON        0xFFD9
#define LIGHTBLUE           0xAEDC
#define LIGHTCORAL          0xF410
#define LIGHTCYAN           0xE7FF
#define LIGHTGOLDYELLOW     0xFFDA
#define LIGHTGREEN          0x9772
#define LIGHTGREY           0xD69A
#define LIGHTPINK           0xFDB8
#define LIGHTSALMON         0xFD0F
#define LIGHTSEAGREEN       0x2595
#define LIGHTSKYBLUE        0x867F
#define LIGHTSLATEGRAY      0x7453
#define LIGHTSTEELBLUE      0xB63B
#define LIGHTYELLOW         0xFFFC
#define LIME                0x07E0
#define LIMEGREEN           0x3666
#define LINEN               0xFF9C
#define MAGENTA             0xF81F
#define MAROON              0x8000
#define MEDIUMAQUAMARINE    0x6675
#define MEDIUMBLUE          0x0019
#define MEDIUMORCHID        0xBABA
#define MEDIUMPURPLE        0x939B
#define MEDIUMSEAGREEN      0x3D8E
#define MEDIUMSLATEBLUE     0x7B5D
#define MEDIUMSPRINGGREEN   0x07D3
#define MEDIUMTURQUOISE     0x4E99
#define MEDIUMVIOLETRED     0xC0B0
#define MIDNIGHTBLUE        0x18CE
#define MINTCREAM           0xF7FF
#define MISTYROSE           0xFF3C
#define MOCCASIN            0xFF36
#define NAVAJOWHITE         0xFEF5
#define NAVY                0x0010
#define OLDLACE             0xFFBC
#define OLIVE               0x8400
#define OLIVEDRAB           0x6C64
#define ORANGE              0xFD20
#define ORANGERED           0xFA20
#define ORCHID              0xDB9A
#define PALEGOLDENROD       0xEF55
#define PALEGREEN           0x9FD3
#define PALETURQUOISE       0xAF7D
#define PALEVIOLETRED       0xDB92
#define PAPAYAWHIP          0xFF7A
#define PEACHPUFF           0xFED7
#define PERU                0xCC27
#define PINK                0xFE19
#define PLUM                0xDD1B
#define POWDERBLUE          0xB71C
#define PURPLE              0x8010
#define RED                 0xF800
#define ROSYBROWN           0xBC71
#define ROYALBLUE           0x435C
#define SADDLEBROWN         0x8A22
#define SALMON              0xFC0E
#define SANDYBROWN          0xF52C
#define SEAGREEN            0x2C4A
#define SEASHELL            0xFFBD
#define SIENNA              0xA285
#define SILVER              0xC618
#define SKYBLUE             0x867D
#define SLATEBLUE           0x6AD9
#define SLATEGRAY           0x7412
#define SNOW                0xFFDF
#define SPRINGGREEN         0x07EF
#define STEELBLUE           0x4416
#define TAN                 0xD5B1
#define TEAL                0x0410
#define THISTLE             0xDDFB
#define TOMATO              0xFB08
#define TURQUOISE           0x471A
#define VIOLET              0xEC1D
#define WHEAT               0xF6F6
#define WHITE               0xFFFF
#define WHITESMOKE          0xF7BE
#define YELLOW              0xFFE0
#define YELLOWGREEN         0x9E66
Wow-that's fantastic, thank you. --Pinecone 17:11, 20 November 2008 (UTC)

RGBA Color

It should be noted that there's an even easier way to convert these colors to RGBA than described on the main page. Including the alpha channel is as simple as bitshifting the colour two bytes to the left and ORing it with your alpha channel value.

So, for example, if we want the color RED at half opacity, then we can use:

u8 alpha = 0xFF / 2;
u32 color = (COLOR_red << 16) | alpha;  // 0xFF00007F

-- MetaFight 20:04, 26 July 2009 (UTC)