Talk:Genesis Plus

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Version: genplusgx-080601

Sound is working better and it doesn't stall like the unsupported version was doing.

Working wiimote but not classic controller? anyone experiencing the same thing or is this a bug? JD 12:53, 3 June 2008 (PDT)

Yes, I'm having the same issue. I had my classic controller plugged into the remote and the option to switch to the classic controller wasn't given to me. It simply allowed me to switch between the Wiimote and the GameCube controller. Anthony 20:15, 1 September 2008 (UTC)
With the last version (26/08/2008) you have to set calssic 1 in the control emulator menu and it work on game. - Yod4z GMT+1 13:43
Okay, I redownloaded the latest version, and I got it working. I also tried unplugging then plugging the VC controller back in after the emulator loaded and it's working fine for me. Thanks. Anthony 19:50, 2 September 2008 (UTC)

Video Problems

i'm using an euro wii (PAL). tried to change all video options on the wii. the emulator works just fine but all visuals are red! it’s like playing the genesis games on a red monitor. i tried everything in video settings on wii. for me it looks like that the emulator automatically switches to ntsc. Robertle 11:30, 24 March 2008 (PDT)

If you are using the SD loader, make sure it is the latest version. Try it without just to be sure. And FYI, the video mode that should work on the Wii is 576i. Set that in Wii --> Wii Setiings --> Screen --> TV Type. --Muzer 11:32, 24 March 2008 (PDT)
i did that. i tried it with all tp hacks without sd loader and with sd loader v0.2 (which automatically switches to pal). the thing is: 1 time out of 5 (always rebooting, starting zelda, loading twilight hack, etc.) there are no color problems. Robertle 11:41, 24 March 2008 (PDT)
Same problem here (also on PAL Wii, no difference between 480i/576i). Seems to be some bad RGB-Code or something. And here too, sometimes (but most times not) it will work... And Genplus is the only homebrew that shows this problem for me-- Chrisis 13:36, 24 March 2008 (PDT)
must be something specific to rgb scart. i changed from rgb cable to standard a/v cable and everything works fine! probably a bug in the rgb code of libogc. --robertle 09:43, 27 March 2008 (PDT)
That might be it, as I use compoment and it works fine. Muzer 10:48, 27 March 2008 (PDT)

Unsupported Release by LoPsT

I've tested the version which comes with support for the wiimote but on viewing the list of games for the first time the wiimote looses connection. Its a small annoyance but this seems to be the only problem that I've had with it... All other features are working ok. JD 08:37, 21 May 2008 (PDT)

Yeah, I noticed that too. It lets you reconnect, but for some reason, it always takes a while for the Remote to be able to reconnect after that. Everything else works well, though. --Phred 13:15, 21 May 2008 (PDT)
I don't know about you two, but every time I try to play games on it, a few minutes it in completely freezes. The original Wii port doesn't do this. 10:54, 30 May 2008 (PDT)
Seems to be doing this on mine now... wasn't when using the homebrew launcher rather than the channel?? JD 12:09, 3 June 2008 (PDT)

Errors mounting SD card

When launching Genplus either directly from the TP hack or from a loader, Genplus is unable to mount / read the front SD card - "Error mounting SD card: 0"

Card is a 1GB Switch 'n Carry, blue in color with a white label marked "Compatible with Wii (tm)". Card works fine with all OEM Wii games and system functions. I thought it might be a formatting issue, so I reformatted the card as MS-DOS FAT16 with Linux mkdosfs:

mkdosfs -n wii_sd_01 -v -F 16 /dev/sda1

Results are still the same, Genplus starts fine but it's unable to mount the card.

Problem downloading

The website that the link gives tells me that my account has not been activated yet even though it is. Can someone post a link of it on a website that dosen't require you to have an account?Chosen One 41 04:36, 5 August 2008 (CEST)

I, try here : --BeFree 05:52, 5 August 2008 (CEST)

Cant get it to use 4 wiimotes

Does someone know how to get this to work with four wiimotes. I can only get it to use 2 wiimotes and their classic controllers for 4 player play. I am stumped so any help would be wonderful.

Small screen glitch when save or load state few times

Always when i want to save or load state it works fine but after a while if i save or load state (more times) my screen gets small & if i go to the wiimenu or hombrew channel it go's slow ? Anyone knows how this comes ?

Widescreen Fix

I don't know about you guys, but I have my NTSC Wii set to Progressive 480p output. When my TV is getting a progressive signal, I am unable to change the display format, it stays locked at 16:9. This poses a problem for the GenPlus because unless you set things to stretched, you got out of ratio games. Here's what I've calculated to be a fix. Under Video Options, Set the aspect to Stretched and Scale X to -73. This squeezes the video to the proper 4:3 aspect (at least on my TV) Now, I could set it to interlaced or "original" rendering and this would change the thing to interlaced mode, which, to me, doesn't look as good.Dewdude 19:11, 11 May 2009 (UTC)

SEGA CD / Mega-CD and 32X support

Is there any chance that support may eventually be added for the console's upgrades? I for one sure would love to be able to play Sonic CD on my Wii! SMR Kurosan 10:25, 20 May 2009 (UTC)

Oh hell, yeah. --Mr. Reaper 15:04, 20 May 2009 (UTC) Kixy 16:05, 29 May 2009 (UTC)
You already can play Sonic CD on your Wii as part of the Sonic Gems Collection Gamecube game. It also has Sonic R, Sonic The Fighters (!) and assorted Game Gear Sonics. Q-pa 15:51, 8 October 2009 (UTC)
yeah but ya know it would be more better running off an enulator and with the wii remote or classic remote rather then leaving it to people with GCN remotes and savecards.--Trigger ftu 07:07, 11 January 2010 (UTC)

Hey, I've heard that the wii doesn't read CD-ROMs, and that's one issue that makes Sega CD support tricky, but what if you made a copy of a Sega CD on a DVD....? The DVD would have the same files and audio tracks as the CD, but it would be a DVD, which the wii (and Genesis emulator) could read.... Would that work? Can DVDs have audio tracks, or would they have to be mp3 format? If they were mp3 format, you could probably set up multiple CD games on one DVD.... --Mr. Reaper 22:44, 23 February 2010 (UTC)

There's no reason it couldn't just load an ISO image and MP3 track rips like Gens and Kega Fusion do on PC and Mac platforms—or, for that matter, like the numerous half-finished PSX-on-Wii emulators already do. ErisDiscord 00:44, 18 March 2010 (UTC)

Please add this to the codes

Pro action replay because the code format is different so not all the time can game genie do the same thing. <small>—Preceding unsigned comment added by 0piggyjelly0 (talkcontribs) 17:01, 22 June 2009 (UTC)</small>

I know that ucon64 can convert between SNES PAR and GG codes, and I will not be surprised if it can do the same for Megadrive. ErisDiscord 00:46, 18 March 2010 (UTC)

new updates

Hey how come i havn't seen any new updates on this? sure they have the source code for people to compile their own but yeah why no actual released updates with sdhc support?--Trigger ftu 19:45, 23 August 2009 (UTC)

   Ditto, is this project abandoned by its original author? That'd be a shame! Wiiholio 10:04, 7 December 2009 (UTC)

This is not abandonned. It's just I have less time for coding and stuff like that. You can check the current status on the googlecode update page and see it's still periodically updated. Apart from a bunch of emulation bug and accuracy fixes, a new GUI is being implemented. There are actually a few preview binaries floating around made by people who compiled the current sourcecode but I won't personnaly release something until the GUI is properly finished. Eke 15:35, 5 January 2010 (UTC)

1st. thanks for helping me with my previous issue i had with compiling the other emulators. secondly i have been compiling and tryin it out. (yes i will admit i have been posting unofficial compiled copies on Nervo's site) so far the only issue i have found withthe new gui is if compiled withthe old libogc the emulator bugs out like crazy. if i may ask (and i'll look on the google code aswell) what kinda bugs have u been having with the new gui? (the new gui looks totally wicked cool dude total kudo's on that, another note i'd like to goof with what code updates i have i have a few things set tot he side if i can make a successful Sega-cd add-on for I'd like ta send ya a copy of the add-on so that it could be added as an official.)--Trigger ftu 06:57, 11 January 2010 (UTC)

GUI Update ( Would like to see one )

I really would like to see a better GUI update. Something that is much easier to use than the current one. Using Tantric's Emulators kind of set the standard for me. I really wish to see more emulators use that sort.

Why has not all EmuMakers taken his/her lead on this?

SuicidalMind 19:22, 2 December 2009 (UTC)

Same as above. A new GUI is in progress, let's say 80% of the interface is done with a few missing menus. Eke 15:41, 5 January 2010 (UTC)

SMB network file wanted!

The SNES and VBA emulators by Tantric have a SMB network file support that's simple and a pleasure to use; adding SMB support with something similar (or even the same if he'd let you use his as a front end) would be an awesome improvement to any future update of 'Genesis Plus'. I prefer to keep my ROMS on a large networked storage drive so I can access them from any computer in my house; seems inefficient to have to duplicate them onto my Wii's SD card in order to play them. I'm sure I'm not alone! Wiiholio 10:04, 7 December 2009 (UTC) Someone said he was working on it but I didn't have any news so far. It is not hard to do but I personnaly have no interess in adding this myself atm Eke 15:40, 5 January 2010 (UTC)

USB Issue

I loaded some roms via usb after normally going though an SD slot. Some of the games have the same name. [maybe that's the problem] But When I go load from my usb drive it maps to my sd card. I can't seem to get it to read USB now. Even when one isn't in, when I load from USB it just reverts to the SD slot. What am I missing here? --Jsovey 06:18, 11 January 2010 (UTC)