Talk:Gxtexconv

From WiiBrew
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Alpha channel in compressed textures

I could be wrong but I think that, when converting to compressed textures, the alpha channel is always set to FF regardless of the source image content. If I manually set the alpha channel in my compressed textures with a hex editor then they display correctly. I don't know if this app is still supported, but I thought other devs might like this tidbit of knowledge. -- MetaFight 03:18, 5 April 2009 (UTC)