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I would love to see a screenshot of this. Also, see my comments on your user page.--Arikado 22:38, 22 March 2009 (UTC)

I might make a screenshot later. I don't have time right now, but maybe tonight. The demo is small to download anyway. -- MetaFight 22:52, 22 March 2009 (UTC)
I'd like a screenshot too as my Wii is currently MIA :P - InfernoZeus 23:20, 22 March 2009 (UTC)
I just put a screenshot up. -- MetaFight 03:05, 23 March 2009 (UTC)
Just saw that, looks great! Not using an additional gfx lib is good as well - InfernoZeus 03:17, 23 March 2009 (UTC)


I'm willing to add rumbling to it whenever you release the source.--Arikado 22:56, 22 March 2009 (UTC)

Uncanny Similarity

Isn't this the same thing as The HOMEbrew Menu Standard Library? - InfernoZeus 23:08, 22 March 2009 (UTC)

Unlike me though, MetaFight is claiming to be using no additional graphics libraries (doesnt GRRLIB count as one though?)--Arikado 23:12, 22 March 2009 (UTC)
It doesn't use GRRLIB. I only mention them in the thanks because someone in their IRC channel helped me find out how to copy the framebuffer to a texture. -- MetaFight 03:04, 23 March 2009 (UTC)


How easy will it be for us to swap artwork, add additional buttons, etc. With your library (without really looking at the source)?--Arikado 11:33, 23 March 2009 (UTC)

Well, the point isn't exactly to make it skinnable, but, if somebody really wanted to, it's just a matter of replacing the textures and re-coding the hotspots. I might eventually release a set of standard menus (one with a manual button, one with a TOS button, etc). Right now, creating a menu consists of HomeMenu hMenu = HomeMenu::CreateMenu(); This might eventually changed to HomeMenu hMenu = HomeMenu::CreateMenu(TOS|MANUAL|BALANCE_BOARD|ANY_OTHER_OPTIONS); Hopefully, that way things will be somewhat customizable while remaining consistent (like in commercial games). So, in short, there's no direct support for pasting pink ponies in your menu, but is that a bad thing?