Difference between revisions of "Talk:Libmii"

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Great idea, maybe a problem in the birthday data, the ones I got are not the ones stored in my wii. - [[User:Treps|Treps]] 15:43, 22 March 2009 (UTC)
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: Yeah right now the only thing you can rely on is the Name and creator. I think the month part of the birthday works usually. --[[User:Mjbauer95|Mjbauer95]] 17:00, 22 March 2009 (UTC)
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==Great Work==
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== INSERT NAME HERE ==
Great work, I've been looking for something like this for a long time. I wish you would've spread the link around wiibrew a little. I only found this by watching the recent changes page. Never fear, I'm placing this link everywhere I can on WiiBrew.--[[User:Arikado|Arikado]] 15:51, 22 March 2009 (UTC)
 
  
==Does the Month-birthday work for you?==
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Obviously the name for the page should be [[Libmii/Rendering Miis]] [[User:ErisDiscord|ErisDiscord]] 17:05, 5 April 2010 (UTC)
It seems work usually but sometimes it seem to encounter problems --[[User:Mjbauer95|Mjbauer95]] 17:03, 22 March 2009 (UTC)
 
: Fixed in version .3c --[[User:Mjbauer95|Mjbauer95]] 23:58, 25 March 2009 (UTC)
 
  
== Error in example 0.1 ==
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If you are trying to find a name, how about "RenderMii"? --[[User:I R on|I R on]] 22:13, 5 April 2010 (UTC)
  
I tried running the example, but it says:
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: Both great ideas... thanks! I think i'll use the Rendering Miis page to describe the process behind how to do it and then use RenderMii as the code that can be used for GX and or specific libraries. [[User:mdbrim|mdbrim]] 01:23, 6 April 2010 (UTC)
isfs://shared2/menu/FaceLib/RFL_DB.dat does not exist
 
When I run FTPii I could see the file and it's 762KB. In my Mii Channel I have 35 Mii's, so I don't understand? --[[User:Crayon|Crayon]] 19:02, 22 March 2009 (UTC)
 
 
 
: And the file in FTPii is called "RFL_DB.dat"? It's hard for me to help you without having the same problem occur. --[[User:Mjbauer95|Mjbauer95]] 22:03, 22 March 2009 (UTC)
 
:: I have the same issue.. isfs://shared2/menu/FaceLib/RFL_DB.dat does not exist :( --[[User:Manny2008|Manny2008]] 23:34, 22 March 2009 (UTC)
 
:::'''I found the solution''' just delete the line ISFS_SU(); and it will work. I checked the example and I did not see this line: http://code.google.com/p/ftpii/source/browse/isfs/trunk/isfs_example/isfs_example.c I added some extra validation, so here it is:
 
<source lang="c">void loadMiis_Wii(){
 
if (ISFS_Initialize() == 0){
 
        if(ISFS_Mount()){
 
            char * data;
 
            data = read(FACELIB_Wii);
 
            if (data!=NULL) loadMiis(data);
 
 
 
            ISFS_Unmount();
 
        }
 
    }
 
}</source>
 
:::--[[User:Crayon|Crayon]] 05:14, 23 March 2009 (UTC)
 
 
 
:::: I thought that that was required to have ISFS_SU but now that I'm trying it without ISFS_SU it seems to work, so you can try [http://65.30.72.135/libmii/example/release/0.3b.tar.gz example 0.3b] now and tell me if it works.
 
== Not working in C++ ==
 
 
 
I was having problem compiling the code in C++, so I added those lines in mii.h:
 
<source lang="c">
 
#ifndef MII_H
 
#define MII_H
 
 
 
#ifdef __cplusplus
 
  extern "C" {
 
#endif /* __cplusplus */
 
 
 
/* ..................... */
 
 
 
#ifdef __cplusplus
 
  }
 
#endif /* __cplusplus */
 
 
 
#endif
 
</source>
 
--[[User:Crayon|Crayon]] 03:52, 23 March 2009 (UTC)
 
 
 
: Thanks, for the advice, it is added in [http://65.30.72.135/libmii/release/0.3b.tar.gz 0.3b] along with your other fixes. --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC)
 
== Problem with Mii's name ==
 
 
 
First of all, you declare it like that:<BR>
 
char name[MII_NAME_LENGTH];<BR>
 
There is two mistake here, the first one is that characters are two bytes (addr: 0x02 through 0x15) so it should be:<BR>
 
char name[MII_NAME_LENGTH * 2];<BR>
 
The second one is there should always a place for the NULL character at the end, so it should be like this:<BR>
 
char name[MII_NAME_LENGTH * 2 + 1];<BR>
 
Now to accept UTF8 chars:
 
<source lang="c">
 
int c, d;
 
char tempChar;
 
for (c=0, d=0;d<MII_NAME_LENGTH;c++, d++){
 
        tempChar = data[start + 0x36 + d * 2 + 1];
 
        if(tempChar < 0x80)
 
            mii.name[c] = tempChar;
 
        else{
 
            mii.name[c] = (((tempChar) >>  6) & 0x1F) | 0xC0;
 
            c++;
 
            mii.name[c] = ((tempChar) & 0x3F) | 0x80;
 
        }
 
}
 
mii.name[MII_NAME_LENGTH*2] = '\0';
 
</source>
 
The code has been tested just a bit with freetype in C++ with some Latin chars. So it needs more test, right now I'm too tired to continue ;)<BR>
 
The same problem applies to the creator name. --[[User:Crayon|Crayon]] 06:32, 23 March 2009 (UTC)
 
: Yeah thanks for that I really don't understand UTF8 and that character encoding stuff, but I added that so now it should be fixed in [http://65.30.72.135/libmii/release/0.3b.tar.gz Libmii version 0.3b] and [http://65.30.72.135/libmii/example/release/0.3b.tar.gz example version 0.3b] --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC)
 
:: You did a small copy/paste error, for mii.creator it should be ''tempChar = data[start + '''0x36''' + d * 2 + 1];'' --[[User:Crayon|Crayon]] 05:03, 25 March 2009 (UTC)
 
::: Oh thanks for your help.
 
 
 
==Uses==
 
I've been trying to think of uses for it. I'd really think this would be best for games like [[Yahtzwii]] where you have to enter a name if you get a highscore. It would be cool if it could actually make a picture of the Mii, but this would be really hard because of both the 3d models and that I do not think this library is reliable enough for anything but the name and a few other metadata type things (like birthday, etc.) --[[User:Mjbauer95|Mjbauer95]] 19:59, 23 March 2009 (UTC)
 
 
 
:Now works, perfectly, I'm using it on the Wiilander game, to select the user (Mii) for the Highscore table.. I'll release the new version soon.  Manny Thanks!!! --[[User:Manny2008|Manny2008]] 23:02, 23 March 2009 (UTC)
 
 
 
:Thanks for the work Mjbauer95. I've added it into my Mahjongg Wii game in a couple of ways one just for the name of the player and two I have used the favourite colour to change the colour of the clothes of on screen marker characters in a mario kart style fastest times screen. --[[User:JustWoody|JustWoody]] 00:42, 25 March 2009 (UTC)
 
 
 
== Generating Mii mages ==
 
 
 
Hey, I know it might be a while away, but [http://www.myavatareditor.com/download.html#myavatareditorsourcefiles this] might help out if you're considering generating Mii images (instead of 3D models). -- [[User:MetaFight|MetaFight]] 01:13, 25 March 2009 (UTC)
 
 
 
: Looks interesting... It is in Flash. I guess what we really need are the images. But they are in FLA format. If anyone has Flash have a look at [http://myavatareditor.googlecode.com/svn/trunk/src/myavatarcharacter.fla this] for me. --[[User:Mjbauer95|Mjbauer95]] 22:00, 25 March 2009 (UTC)
 
 
 
== Download sizes ==
 
Why the download size ridicilously big? Source release is over 100 mb.. I think you should remove the unneeded stuff from the latest version and keep separate archives for the previous versions.
 

Latest revision as of 14:53, 5 June 2010

INSERT NAME HERE

Obviously the name for the page should be Libmii/Rendering Miis ErisDiscord 17:05, 5 April 2010 (UTC)

If you are trying to find a name, how about "RenderMii"? --I R on 22:13, 5 April 2010 (UTC)

Both great ideas... thanks! I think i'll use the Rendering Miis page to describe the process behind how to do it and then use RenderMii as the code that can be used for GX and or specific libraries. mdbrim 01:23, 6 April 2010 (UTC)