Difference between revisions of "Talk:MahJongg Wii"

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Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groovy any chance of creating a homebrew channel logo using the same font? --[[User:JustWoody|JustWoody]] 20:00, 30 July 2008 (CEST)
 
Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groovy any chance of creating a homebrew channel logo using the same font? --[[User:JustWoody|JustWoody]] 20:00, 30 July 2008 (CEST)
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Of course was going to do the whole menu/ gui thing if you want me to.
  
 
== Other Discussions ==
 
== Other Discussions ==

Revision as of 22:24, 30 July 2008

This game is currently work in progress (although I am hopeful of some pretty quick progress :))

Contributions

I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.

Sounds

i can provide some mp3s--Wiifreak9989 00:30, 13 July 2008 (CEST)

That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --JustWoody 08:36, 18 July 2008 (CEST)

An update on required sounds / music - I would really appreciate some music in MOD format as this takes up far less memory than mp3. The music that I require is japanese/oriental style for title screen/menu, a few for in game, hi-score entry, and short ones for winning and losing the game --JustWoody 18:57, 25 July 2008 (CEST)

Graphics

I would like some more tilesets so that i can add the option of choosing between a few different ones

Each tile should be 44x60 heres a blank tile to get the idea: Blanktile.png

42 of these should be placed in one png 32 file. with all the repeating tiles first and the individual tiles at the end (seasons and flowers)

Other graphics that I would like are a few selectable characters for two player versus mode in a similar vein to Popooon on the SNES if anyone has seen that + funky text saying things like "Finished" "No more matches" "Shuffle" "Winner" "Player 1" "Player 2" hopefully this kind of thing will give a more polished look --JustWoody 20:06, 30 July 2008 (CEST)

Ideas

Anyone with any good ideas for this project please add them here:

Non-Solitare Mahjong

A menu item for Multiplayer (or AI) Mahjong? --Navarr 20:37, 27 July 2008 (CEST)

Could you elaborate on how you see this working Navarr, so I can understand your idea. Do you mean the full MahJongg (4 player job)? --JustWoody 23:09, 27 July 2008 (CEST)
Yes, Full 4-player Mahjong. -Navarr 01:56, 28 July 2008 (CEST)
I will take a look at this, it may be that I would release this as a separate app. will have to see how compatible the code would be --JustWoody 17:46, 28 July 2008 (CEST)


Logo / title screen ideas

DayDreamOz: I just made a quick mock:

MahjonggWii menu.jpg

Slick! CarstenK 07:47, 30 July 2008 (CEST)

Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groovy any chance of creating a homebrew channel logo using the same font? --JustWoody 20:00, 30 July 2008 (CEST)

Of course was going to do the whole menu/ gui thing if you want me to.

Other Discussions

Any other things to discuss go here:

Hint modes

How about some optional "hint" modes you can enable before starting a game, such as:

  • Highlight tiles when there is only one possible pair (or choice of threesome/foursome) to remove
  • Highlight any matching tiles when one is selected
  • Display matching tile count

Use a different color so it isn't confused with selected tiles.

Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --JustWoody 23:07, 27 July 2008 (CEST)

Bugs

Please inform me of any bugs here:

I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please.

   Works fine with NTSC & component cables. CarstenK 22:35, 27 July 2008 (CEST)

Cheers CarstenK thats good to know --JustWoody 23:02, 27 July 2008 (CEST)