|This is an old revision of this page, as edited by Stefan.huszics at 23:28, 8 January 2010. It may differ significantly from the .|
Fails for me, however I found your Tehskeen link works http://www.tehskeen.com/userfile.php?articleid=4701.
I also had to use the Tehskeen link because the one here on the wiki didn't work (it seems to require registration at that site before it will allow downloads). This is a cool game, but it's rather too easy. You can just hold down the thrust and fire buttons and zoom straight through all the levels pretty easily. Perhaps if there were not so many Health restore powerups, or if there were energy gauges that would decrease as you used your weapons or fuel, and they would slowly recharge when you weren't firing or thrusting. --Mr. Reaper 05:22, 4 September 2009 (UTC) Insert non-formatted text here
- Yeah you are right but it requires some nice wrist movement/exercising :) --djdynamite123 14:36, 6 September 2009 (UTC)
This is really a nice game. Thanks for this good contribution. Would be really great if the extra lasers you collected during the game well stay active in the next level! wplaat —Preceding undated comment added 12:58, 5 September 2009 (UTC).
I was just thinking the other day how I'd love to have a Wii port of an old Mac+ games called Continuum. I estimate it took me a extra 2 weeks to publish my thesis because of that game. Anyhow PlasmaRaketti is basically a jazzed up version of this game, though Continuum was a lot harder. It was a lot less forgiving about being shot or hitting the walls.
I just found this web site with resources about this game - including source code: 
Vladhed 15:24, 1 October 2009 (UTC)
Seems like a really nice game, but I find the button function location to be very unintuitive/awquard, exactly the inverse to what I feel would be the easiest. So ability to switch which key does what would be great. :) Stefan.huszics 21:28, 8 January 2010 (UTC)