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Installation instructions?

This is great, i`ve been really waiting for this to come. just one question, where do i put my .pak0 and .pak1? JussiPik 17:34, 18 May 2009 (UTC)

Yes, I think I forgot to mention that :) . Just place the "baseq2" folder from your current game into the root of your SD card. That's all it's needed. Placed a note about it in the page. Sorry :) Izhido 7:58, 19 May 2009 (UTC-6)
Did that. Just stuck at black screen now. Risugami 14:13, 19 May 2009 (UTC)
i tried also. stuck at black screen also.JussiPik 20:07, 19 May 2009 (UTC)
Great project:)Keep it up!.Also stuck at black screen.4.0 sysmenu and 8gb sdhc card .robertfisk 03:33, 21 May 2009 (UTC)

Quake 2 Engine Enhancements

Looking for an even bigger challenge? Pick the best of these Quake 2 Engine Derivatives to port over to the Wii, thus providing even better graphics for Quake 2.


Or even port "CodeRED: Alien Arena" and "War$oW" (both Q2 engine) to the Wii! I'd be glad to see any of this (including vanilla Q2) finished. Keep it up :)) Stroganoff 23:27, 18 May 2009 (UTC)


Will you be making one? Beegee7730 10:29, 19 May 2009 (UTC)

Hmm... I'm not really sure about this. First, and foremost, I actually do *not* like Quake 3 Arena, mainly because of the changes in its underlying theme (though I *do* like Quake 4). Second, I've already met unexpected memory constraints while working on this particular port; I'm not really sure Q3A would be actually slimmer or lighter than Q2... I'm starting to fear 24MB + 52MB might not be enough RAM for it :( Anyway, the truth is, only time will tell. Izhido 8:06, 19 May 2009 (UTC-6)
If anything Nexuiz or Tremulous would be better imo. They were Q3A mods, now independent games. Risugami 14:19, 19 May 2009 (UTC)