Talk:SDL Wii
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How to port?
Hi. How do I port games with this? Would I be able to port e.g. SuperTux? What is need and what is to do? Ehhhm, I just read I should use my good old friend google to find out. --Woku 13:07, 12 January 2009 (UTC)
To port a game, you must first have its source code. Then change the events that use the keyboard or the mouse and replace them with wiimote controls from wiiuse. --Sal3000 11:20, 24 April 2009 (UTC)
- Someone should write a more thorough tutorial! There's still lots of SDL stuff people could port. --Tantric 15:34, 24 April 2009 (UTC)
- As someone who just finished re-writing a great portion of SDL-Wii I think you're a great candidate! ;) Seriously though I would love to see a good tutorial or even just an API reference written. I am madly reading the main SDL tutorial in the hope of figuring out if I can attempt to port the Intellivision emulator jzInTV to the Wii, a programme that thankfully already uses SDL. My biggest problem, aside from never using SDL before, is emulation of the 12+ button keypad. Anyway bring on a good tutorial / reference it would certainly help me in my quest - if I ever really start it. Ensign R 02:07, 1 May 2009 (UTC)
__static_initialization_and_destruction_0 error
When my program is about to begin linking it gets this error:
File:main.o: In function `__static_initialization_and_destruction_0': j:/D0g_Engine/source/main.cpp:11: undefined reference to `Timer::Timer()' main.o: In function `SDL_main': j:/D0g_Engine/source/main.cpp:15: undefined reference to `cGFXCore::cGFXCore()' j:/D0g_Engine/source/main.cpp:22: undefined reference to `cObjectController::cObjectController()' j:/D0g_Engine/source/main.cpp:25: undefined reference to `initInput()'
And so on...
So in short, basically every function/class I've defined doesn't appear to exist to the linker, this code compiles fine for Windows so is there a setting in the makefile or something else I missed to avoid this?
Thanks in advance, Doogie 10:31, 3 May 2009 (UTC)