Talk:SDL Wii

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How to port?

Hi. How do I port games with this? Would I be able to port e.g. SuperTux? What is need and what is to do? Ehhhm, I just read I should use my good old friend google to find out. --Woku 13:07, 12 January 2009 (UTC)

To port a game, you must first have its source code. Then change the events that use the keyboard or the mouse and replace them with wiimote controls from wiiuse. --Sal3000 11:20, 24 April 2009 (UTC)

Someone should write a more thorough tutorial! There's still lots of SDL stuff people could port. --Tantric 15:34, 24 April 2009 (UTC)
As someone who just finished re-writing a great portion of SDL-Wii I think you're a great candidate! ;) Seriously though I would love to see a good tutorial or even just an API reference written. I am madly reading the main SDL tutorial in the hope of figuring out if I can attempt to port the Intellivision emulator jzInTV to the Wii, a programme that thankfully already uses SDL. My biggest problem, aside from never using SDL before, is emulation of the 12+ button keypad. Anyway bring on a good tutorial / reference it would certainly help me in my quest - if I ever really start it. Ensign R 02:07, 1 May 2009 (UTC)

__static_initialization_and_destruction_0 error

When my program is about to begin linking it gets this error:

File:main.o: In function `__static_initialization_and_destruction_0':
j:/D0g_Engine/source/main.cpp:11: undefined reference to `Timer::Timer()'
main.o: In function `SDL_main':
j:/D0g_Engine/source/main.cpp:15: undefined reference to `cGFXCore::cGFXCore()'
j:/D0g_Engine/source/main.cpp:22: undefined reference to `cObjectController::cObjectController()'
j:/D0g_Engine/source/main.cpp:25: undefined reference to `initInput()'

And so on...

So in short, basically every function/class I've defined doesn't appear to exist to the linker, this code compiles fine for Windows so is there a setting in the makefile or something else I missed to avoid this?

Thanks in advance, Doogie 10:31, 3 May 2009 (UTC)

Cannot compile the template

I copied the template and all the sdl includes with the libs and dependencies into the libogc folder. I tried to compile it using programmers notepad.

This is the output:

> "make" 

linking ... SDL_template.elf

c:/devkitPro/libogc/lib/wii\libSDL.a(SDL_wii_main.o): In function `main':

C:\Users\Daryl\Desktop\Projects\sdl-wii\SDL/src/main/wii/SDL_wii_main.c:68: undefined reference to `MOUSE_Init'

C:\Users\Daryl\Desktop\Projects\sdl-wii\SDL/src/main/wii/SDL_wii_main.c:69: undefined reference to `KEYBOARD_Init'

c:/devkitPro/libogc/lib/wii\libSDL.a(SDL_wiievents.o): In function `PumpEvents':

C:\Users\Daryl\Desktop\Projects\sdl-wii\SDL/src/video/wii/SDL_wiievents.c:64: undefined reference to `KEYBOARD_GetEvent'

C:\Users\Daryl\Desktop\Projects\sdl-wii\SDL/src/video/wii/SDL_wiievents.c:65: undefined reference to `MOUSE_GetEvent'

collect2: ld returned 1 exit status

make[1]: *** [/c/devkitPro/examples/wii/SDL_template/SDL_template.elf] Error 1

"make": *** [build] Error 2

> Process Exit Code: 2

> Time Taken: 00:02

That question was asked on my SDL Tutorial talk page. I also had that error so I reinstalled Devkit with the older SDL version. How do I update Libogc to the SVN version the right way? So without having this error? GabberNL 17:02, 18 June 2009 (UTC)

Just do a checkout with this path:
It's explain here: -Crayon 18:45, 18 June 2009 (UTC)

SDL_mixer not in the root makefile

Had to make / make install it separately - caused me some pain until I figured it out.Madmanguruman 02:07, 28 July 2009 (UTC)